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Thinking Fast and Slow with Deep Learning and Tree Search

2017-05-23 · NeurIPS 2017 12 · Thomas Anthony, Zheng Tian, David Barber

Sequential decision making problems, such as structured prediction, robotic control, and game playing, require a combination of planning policies and generalisation of those plans. In this paper, we present Expert Iteration (ExIt), a novel reinforcement learning algorithm which decomposes the problem into separate planning and generalisation tasks. Planning new policies is performed by tree search, while a deep neural network generalises those plans. Subsequently, tree search is improved by using the neural network policy to guide search, increasing the strength of new plans. In contrast, standard deep Reinforcement Learning algorithms rely on a neural network not only to generalise plans, but to discover them too. We show that ExIt outperforms REINFORCE for training a neural network to play the board game Hex, and our final tree search agent, trained tabula rasa, defeats MoHex 1.0, the most recent Olympiad Champion player to be publicly released.

📄 PDF Abstract BibTeX arXiv:1705.08439

Code (4)

coreylowman/ragz pytorch
coreylowman/synthesis pytorch
evangravelle/AI-projects tf
richemslie/galvanise_zero tf

Tasks

Decision MakingDeep LearningDeep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)Sequential Decision MakingStructured Prediction

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