paper-with-me

홈 › Papers

TivNe-SLAM: Dynamic Mapping and Tracking via Time-Varying Neural Radiance Fields

2023-10-29 · Chengyao Duan, Zhiliu Yang

Previous attempts to integrate Neural Radiance Fields (NeRF) into the Simultaneous Localization and Mapping (SLAM) framework either rely on the assumption of static scenes or require the ground truth camera poses, which impedes their application in real-world scenarios. This paper proposes a time-varying representation to track and reconstruct the dynamic scenes. Firstly, two processes, a tracking process and a mapping process, are maintained simultaneously in our framework. In the tracking process, all input images are uniformly sampled and then progressively trained in a self-supervised paradigm. In the mapping process, we leverage motion masks to distinguish dynamic objects from the static background, and sample more pixels from dynamic areas. Secondly, the parameter optimization for both processes is comprised of two stages: the first stage associates time with 3D positions to convert the deformation field to the canonical field. The second stage associates time with the embeddings of the canonical field to obtain colors and a Signed Distance Function (SDF). Lastly, we propose a novel keyframe selection strategy based on the overlapping rate. Our approach is evaluated on two synthetic datasets and one real-world dataset, and the experiments validate that our method achieves competitive results in both tracking and mapping when compared to existing state-of-the-art NeRF-based dynamic SLAM systems.

📄 PDF Abstract BibTeX arXiv:2310.18917

Code (0)

등록된 구현이 없습니다.

Tasks

NeRFSimultaneous Localization and Mapping

Similar Papers 제목 키워드 기반

GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM

2025-02-05 · Mingrui Li, Weijian Chen, Na Cheng, Jingyuan Xu 외

The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering. However, in real-world environments with dynamic objects, existi…

3DGS

DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM

2024-01-03 · Mingrui Li, Yiming Zhou, Guangan Jiang, Tianchen Deng 외

SLAM systems based on NeRF have demonstrated superior performance in rendering quality and scene reconstruction for static environments compared to traditional dense SLAM. However, they encounter tracking drift and mappi…

Loop Closure DetectionNeRFOptical Flow EstimationSemantic SLAM

UP-SLAM: Adaptively Structured Gaussian SLAM with Uncertainty Prediction in Dynamic Environments

2025-05-28 · Wancai Zheng, Linlin Ou, Jiajie He, Libo Zhou 외

Recent 3D Gaussian Splatting (3DGS) techniques for Visual Simultaneous Localization and Mapping (SLAM) have significantly progressed in tracking and high-fidelity mapping. However, their sequential optimization framework…

3DGSSimultaneous Localization and Mapping

DROID-SLAM in the Wild

2026-03-19 · Moyang Li, Zihan Zhu, Marc Pollefeys, Daniel Barath arxiv

We present a robust, real-time RGB SLAM system that handles dynamic environments by leveraging differentiable Uncertainty-aware Bundle Adjustment. Traditional SLAM methods typically assume static scenes, leading to track…

WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

2025-04-04 · CVPR 2025 1 · Jianhao Zheng, Zihan Zhu, Valentin Bieri, Marc Pollefeys 외

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static sce…