paper-with-me

홈 › Papers

Towards a Deep Reinforcement Learning Approach for Tower Line Wars

2017-12-17 · Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo

There have been numerous breakthroughs with reinforcement learning in the recent years, perhaps most notably on Deep Reinforcement Learning successfully playing and winning relatively advanced computer games. There is undoubtedly an anticipation that Deep Reinforcement Learning will play a major role when the first AI masters the complicated game plays needed to beat a professional Real-Time Strategy game player. For this to be possible, there needs to be a game environment that targets and fosters AI research, and specifically Deep Reinforcement Learning. Some game environments already exist, however, these are either overly simplistic such as Atari 2600 or complex such as Starcraft II from Blizzard Entertainment. We propose a game environment in between Atari 2600 and Starcraft II, particularly targeting Deep Reinforcement Learning algorithm research. The environment is a variant of Tower Line Wars from Warcraft III, Blizzard Entertainment. Further, as a proof of concept that the environment can harbor Deep Reinforcement algorithms, we propose and apply a Deep Q-Reinforcement architecture. The architecture simplifies the state space so that it is applicable to Q-learning, and in turn improves performance compared to current state-of-the-art methods. Our experiments show that the proposed architecture can learn to play the environment well, and score 33% better than standard Deep Q-learning which in turn proves the usefulness of the game environment.

📄 PDF Abstract BibTeX arXiv:1712.06180

Code (0)

등록된 구현이 없습니다.

Tasks

Deep Reinforcement LearningQ-Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)StarcraftStarcraft II

Methods 이 논문이 사용한 방법론

Q-Learning Q-Learning is an off-policy temporal difference control algorithm: $$Q\left(S\_{t}, A\_{t}\right) \leftarrow Q\left(S\_{t}, A\_{t}\right) + \alpha\left[R_{t+1} +…

Similar Papers 제목 키워드 기반

Floyd-Warshall Reinforcement Learning: Learning from Past Experiences to Reach New Goals

2018-09-25 · Vikas Dhiman, Shurjo Banerjee, Jeffrey M. Siskind, Jason J. Corso

Consider mutli-goal tasks that involve static environments and dynamic goals. Examples of such tasks, such as goal-directed navigation and pick-and-place in robotics, abound. Two types of Reinforcement Learning (RL) algo…

Q-Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Temporal Analysis of Worldwide War

2021-06-27 · Devansh Bajpai, Rishi Ranjan Singh

Analysis of wars and conflicts between regions has been an important topic of interest throughout the history of humankind. In the latter part of the 20th century, in the aftermath of two World Wars and the shadow of nuc…

PPO Dash: Improving Generalization in Deep Reinforcement Learning

2019-07-15 · Joe Booth

Deep reinforcement learning is prone to overfitting, and traditional benchmarks such as Atari 2600 benchmark can exacerbate this problem. The Obstacle Tower Challenge addresses this by using randomized environments and s…

Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Towards WARSHIP: Combining Components of Brain-Inspired Computing of RSH for Image Super Resolution

2018-10-03 · Wendi Xu, Ming Zhang

Evolution of deep learning shows that some algorithmic tricks are more durable , while others are not. To the best of our knowledge, we firstly summarize 5 more durable and complete deep learning components for vision, t…

Deep LearningImage Super-ResolutionSuper-Resolution

STORYWARS: A Dataset and Instruction Tuning Baselines for Collaborative Story Understanding and Generation

2023-05-14 · Yulun Du, Lydia Chilton

Collaborative stories, which are texts created through the collaborative efforts of multiple authors with different writing styles and intentions, pose unique challenges for NLP models. Understanding and generating such …