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Towards Deep Learning Methods for Quality Assessment of Computer-Generated Imagery

2020-05-02 · Markus Utke, Saman Zadtootaghaj, Steven Schmidt, Sebastian Möller

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special characteristics such as extremely high motion for some games, special motion patterns, synthetic content and repetitive content, which makes the state-of-the-art video and image quality metrics perform weaker for this special computer generated content. In this paper, we outline our plan to build a deep learningbased quality metric for video gaming quality assessment. In addition, we present initial results by training the network based on VMAF values as a ground truth to give some insights on how to build a metric in future. The paper describes the method that is used to choose an appropriate Convolutional Neural Network architecture. Furthermore, we estimate the size of the required subjective quality dataset which achieves a sufficiently high performance. The results show that by taking around 5k images for training of the last six modules of Xception, we can obtain a relatively high performance metric to assess the quality of distorted video games.

📄 PDF Abstract BibTeX arXiv:2005.00836

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Methods 이 논문이 사용한 방법론

Depthwise Convolution Depthwise Convolution is a type of convolution where we apply a single convolutional filter for each input channel. In the regular 2D…
Pointwise Convolution Pointwise Convolution is a type of convolution that uses a 1x1 kernel: a kernel that iterates through every single point. This…
Residual Connection 설명 없음
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Average Pooling 설명 없음
Global Average Pooling Global Average Pooling is a pooling operation designed to replace fully connected layers in classical CNNs. The idea is to generate one feature map for each corresponding…
Depthwise Separable Convolution While standard convolution performs the channelwise and spatial-wise computation in one step, Depthwise Separable Convolution …
Max Pooling Max Pooling is a pooling operation that calculates the maximum value for patches of a feature map, and uses it to create a downsampled (pooled) feature map. It is usually…

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