Towards Unconstrained Human-Object Interaction
Human-Object Interaction (HOI) detection is a longstanding computer vision problem concerned with predicting the interaction between humans and objects. Current HOI models rely on a vocabulary of interactions at training and inference time, limiting their applicability to static environments. With the advent of Multimodal Large Language Models (MLLMs), it has become feasible to explore more flexible paradigms for interaction recognition. In this work, we revisit HOI detection through the lens of MLLMs and apply them to in-the-wild HOI detection. We define the Unconstrained HOI (U-HOI) task, a novel HOI domain that removes the requirement for a predefined list of interactions at both training and inference. We evaluate a range of MLLMs on this setting and introduce a pipeline that includes test-time inference and language-to-graph conversion to extract structured interactions from free-form text. Our findings highlight the limitations of current HOI detectors and the value of MLLMs for U-HOI. Code will be available at https://github.com/francescotonini/anyhoi
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos
Enabling robust whole-body humanoid-object interaction (HOI) remains challenging due to motion data scarcity and the contact-rich nature. We present HDMI (HumanoiD iMitation for Interaction), a simple and general framewo…
Reinforcement LearningInteractive Visual Grounding of Referring Expressions for Human-Robot Interaction
This paper presents INGRESS, a robot system that follows human natural language instructions to pick and place everyday objects. The core issue here is the grounding of referring expressions: infer objects and their rela…
Question GenerationQuestion-GenerationVisual GroundingHOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video
Since humans interact with diverse objects every day, the holistic 3D capture of these interactions is important to understand and model human behaviour. However, most existing methods for hand-object reconstruction from…
3D ReconstructionObjectObject ReconstructionNext-Active-Object prediction from Egocentric Videos
Although First Person Vision systems can sense the environment from the user's perspective, they are generally unable to predict his intentions and goals. Since human activities can be decomposed in terms of atomic actio…
ObjectPredictionWeakly-Supervised Physically Unconstrained Gaze Estimation
A major challenge for physically unconstrained gaze estimation is acquiring training data with 3D gaze annotations for in-the-wild and outdoor scenarios. In contrast, videos of human interactions in unconstrained environ…
Domain GeneralizationGaze Estimation