Trajectory Planning with Deep Reinforcement Learning in High-Level Action Spaces
This paper presents a technique for trajectory planning based on continuously parameterized high-level actions (motion primitives) of variable duration. This technique leverages deep reinforcement learning (Deep RL) to formulate a policy which is suitable for real-time implementation. There is no separation of motion primitive generation and trajectory planning: each individual short-horizon motion is formed during the Deep RL training to achieve the full-horizon objective. Effectiveness of the technique is demonstrated numerically on a well-studied trajectory generation problem and a planning problem on a known obstacle-rich map. This paper also develops a new loss function term for policy-gradient-based Deep RL, which is analogous to an anti-windup mechanism in feedback control. We demonstrate the inclusion of this new term in the underlying optimization increases the average policy return in our numerical example.
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Deep Reinforcement Learningreinforcement-learningReinforcement Learning (RL)Trajectory PlanningVocal Bursts Intensity PredictionSimilar Papers 제목 키워드 기반
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