Truncation selection and diffusion on lattices
Evolutionary games on graphs have been extensively studied. A variety of
graph structures, graph dynamics, and behaviours of replicators have been
explored. These models have primarily been studied in the framework of
facilitation of cooperation, and much previous research has shed light on this
field of study. However, there has been little attention devoted to truncation
selection as most models employ proportional selection (such as in the
replicator equation) or imitate the best.' Here we systematically explore
truncation selection on periodic square lattices, where replicators below a
fitness threshold are culled and the reproduction probabilities are equal for
all survivors. We employ two variations of this method: independent truncation,
where the threshold is fixed; and dependent truncation, which is a
generalization of imitate the best.' Further, we explore the effects of
diffusion in our networks in the following orders of operation:
contest-diffusion-offspring (CDO), and diffusion-contest-offspring (DCO). CDO
and DCO frequently facilitate and diminish cooperation, respectively. For
independent truncation, we find three regimes determined by the fitness
threshold: cooperation decreases as we raise the threshold; polymorphisms and
extinction can occur; and the entire population goes extinct. Further, we show
how an intermediate sucker's payoff maximizes cooperation in the DCO
independent truncation model. We find that dependent truncation affects games
differently; lower levels reduce cooperation for the Hawk Dove game and
increase it for the Stag Hunt, and higher levels produce the opposite effects.
We compare these truncation methods to proportional selection, and show that
they can facilitate cooperation. We conclude that truncation selection can
impact the prevalence of cooperation in complex ways, and therefore merit
further study.
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