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Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognition

2022-08-12 · Zhengcen Li, Yueran Li, Linlin Tang, Tong Zhang, Jingyong Su

Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods simply split the two-person skeleton into two discrete graphs and perform graph convolution separately as done for single-person action classification. Such operations ignore rich interactive information and hinder effective spatial inter-body relationship modeling. To overcome the above shortcoming, we introduce a novel unified two-person graph to represent inter-body and intra-body correlations between joints. Experiments show accuracy improvements in recognizing both interactions and individual actions when utilizing the proposed two-person graph topology. In addition, We design several graph labeling strategies to supervise the model to learn discriminant spatial-temporal interactive features. Finally, we propose a two-person graph convolutional network (2P-GCN). Our model achieves state-of-the-art results on four benchmarks of three interaction datasets: SBU, interaction subsets of NTU-RGB+D and NTU-RGB+D 120.

📄 PDF Abstract BibTeX arXiv:2208.06174

Code (1)

mgiant/2p-gcn 공식 구현 pytorch

Tasks

Action ClassificationAction RecognitionHuman-Human Interaction RecognitionHuman Interaction RecognitionTemporal Action LocalizationVocal Bursts Valence Prediction

Methods 이 논문이 사용한 방법론

GCN A Graph Convolutional Network, or GCN, is an approach for semi-supervised learning on graph-structured data. It is based on an efficient variant of [convolutional neural…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…

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