paper-with-me

홈 › Papers

Unsupervised Representation Learning in Partially Observable Atari Games

2023-03-13 · Li Meng, Morten Goodwin, Anis Yazidi, Paal Engelstad

State representation learning aims to capture latent factors of an environment. Contrastive methods have performed better than generative models in previous state representation learning research. Although some researchers realize the connections between masked image modeling and contrastive representation learning, the effort is focused on using masks as an augmentation technique to represent the latent generative factors better. Partially observable environments in reinforcement learning have not yet been carefully studied using unsupervised state representation learning methods. In this article, we create an unsupervised state representation learning scheme for partially observable states. We conducted our experiment on a previous Atari 2600 framework designed to evaluate representation learning models. A contrastive method called Spatiotemporal DeepInfomax (ST-DIM) has shown state-of-the-art performance on this benchmark but remains inferior to its supervised counterpart. Our approach improves ST-DIM when the environment is not fully observable and achieves higher F1 scores and accuracy scores than the supervised learning counterpart. The mean accuracy score averaged over categories of our approach is ~66%, compared to ~38% of supervised learning. The mean F1 score is ~64% to ~33%.

📄 PDF Abstract BibTeX arXiv:2303.07437

Code (1)

mengli11235/mst_dim 공식 구현 pytorch

Tasks

Atari GamesRepresentation Learning

Similar Papers 제목 키워드 기반

On Improving Deep Reinforcement Learning for POMDPs

2017-04-26 · Pengfei Zhu, Xin Li, Pascal Poupart, Guanghui Miao

Deep Reinforcement Learning (RL) recently emerged as one of the most competitive approaches for learning in sequential decision making problems with fully observable environments, e.g., computer Go. However, very little …

Atari GamesDecision MakingDeep Reinforcement Learningreinforcement-learning+5

On Improving Deep Reinforcement Learning for POMDPs

2018-04-17 · Pengfei Zhu, Xin Li, Pascal Poupart, Guanghui Miao

Deep Reinforcement Learning (RL) recently emerged as one of the most competitive approaches for learning in sequential decision making problems with fully observable environments, e.g., computer Go. However, very little …

Atari GamesDecision MakingDeep Reinforcement Learningreinforcement-learning+5

Mask Atari for Deep Reinforcement Learning as POMDP Benchmarks

2022-03-31 · Yang Shao, Quan Kong, Tadayuki Matsumura, Taiki Fuji 외

We present Mask Atari, a new benchmark to help solve partially observable Markov decision process (POMDP) problems with Deep Reinforcement Learning (DRL)-based approaches. To achieve a simulation environment for the POMD…

Atari GamesDeep Reinforcement Learningreinforcement-learningReinforcement Learning+1

Pathfinding in Random Partially Observable Environments with Vision-Informed Deep Reinforcement Learning

2022-09-11 · Anthony Dowling

Deep reinforcement learning is a technique for solving problems in a variety of environments, ranging from Atari video games to stock trading. This method leverages deep neural network models to make decisions based on o…

Deep Reinforcement Learningreinforcement-learningReinforcement Learning (RL)

Playing FPS Games with Deep Reinforcement Learning

2016-09-18 · Guillaume Lample, Devendra Singh Chaplot

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in…

Deep Reinforcement LearningFPS GamesGame of DoomQ-Learning+3