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Urban Scene Diffusion through Semantic Occupancy Map

2024-03-18 · Junge Zhang, Qihang Zhang, Li Zhang, Ramana Rao Kompella, Gaowen Liu, Bolei Zhou

Generating unbounded 3D scenes is crucial for large-scale scene understanding and simulation. Urban scenes, unlike natural landscapes, consist of various complex man-made objects and structures such as roads, traffic signs, vehicles, and buildings. To create a realistic and detailed urban scene, it is crucial to accurately represent the geometry and semantics of the underlying objects, going beyond their visual appearance. In this work, we propose UrbanDiffusion, a 3D diffusion model that is conditioned on a Bird's-Eye View (BEV) map and generates an urban scene with geometry and semantics in the form of semantic occupancy map. Our model introduces a novel paradigm that learns the data distribution of scene-level structures within a latent space and further enables the expansion of the synthesized scene into an arbitrary scale. After training on real-world driving datasets, our model can generate a wide range of diverse urban scenes given the BEV maps from the held-out set and also generalize to the synthesized maps from a driving simulator. We further demonstrate its application to scene image synthesis with a pretrained image generator as a prior.

📄 PDF Abstract BibTeX arXiv:2403.11697

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Image GenerationScene Understanding

Methods 이 논문이 사용한 방법론

SET Dynamic Sparse Training method where weight mask is updated randomly periodically
Diffusion Diffusion models generate samples by gradually removing noise from a signal, and their training objective can be expressed as a reweighted variational lower-bound…

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