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User-Controllable Multi-Texture Synthesis with Generative Adversarial Networks

2019-04-09 · Aibek Alanov, Max Kochurov, Denis Volkhonskiy, Daniil Yashkov, Evgeny Burnaev, Dmitry Vetrov

We propose a novel multi-texture synthesis model based on generative adversarial networks (GANs) with a user-controllable mechanism. The user control ability allows to explicitly specify the texture which should be generated by the model. This property follows from using an encoder part which learns a latent representation for each texture from the dataset. To ensure a dataset coverage, we use an adversarial loss function that penalizes for incorrect reproductions of a given texture. In experiments, we show that our model can learn descriptive texture manifolds for large datasets and from raw data such as a collection of high-resolution photos. Moreover, we apply our method to produce 3D textures and show that it outperforms existing baselines.

📄 PDF Abstract BibTeX arXiv:1904.04751

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Tasks

DescriptiveTexture Synthesis

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