paper-with-me

Papers

Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning

2020-04-06 · Ayberk Aydın, Elif Surer

Deep Reinforcement Learning (DRL) has been successfully applied in several research domains such as robot navigation and automated video game playing. However, these methods require excessive computation and interaction with the environment, so enhancements on sample efficiency are required. The main reason for this requirement is that sparse and delayed rewards do not provide an effective supervision for representation learning of deep neural networks. In this study, Proximal Policy Optimization (PPO) algorithm is augmented with Generative Adversarial Networks (GANs) to increase the sample efficiency by enforcing the network to learn efficient representations without depending on sparse and delayed rewards as supervision. The results show that an increased performance can be obtained by jointly training a DRL agent with a GAN discriminator. ---- Derin Pekistirmeli Ogrenme, robot navigasyonu ve otomatiklestirilmis video oyunu oynama gibi arastirma alanlarinda basariyla uygulanmaktadir. Ancak, kullanilan yontemler ortam ile fazla miktarda etkilesim ve hesaplama gerektirmekte ve bu nedenle de ornek verimliligi yonunden iyilestirmelere ihtiyac duyulmaktadir. Bu gereksinimin en onemli nedeni, gecikmeli ve seyrek odul sinyallerinin derin yapay sinir aglarinin etkili betimlemeler ogrenebilmesi icin yeterli bir denetim saglayamamasidir. Bu calismada, Proksimal Politika Optimizasyonu algoritmasi Uretici Cekismeli Aglar (UCA) ile desteklenerek derin yapay sinir aglarinin seyrek ve gecikmeli odul sinyallerine bagimli olmaksizin etkili betimlemeler ogrenmesi tesvik edilmektedir. Elde edilen sonuclar onerilen algoritmanin ornek verimliliginde artis elde ettigini gostermektedir.

📄 PDF Abstract BibTeX arXiv:2004.02762

Code (0)

등록된 구현이 없습니다.

Tasks

Atari GamesDeep Reinforcement LearningReinforcement LearningRepresentation LearningRobot Navigation

Methods 이 논문이 사용한 방법론

Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Dogecoin Customer Service Number +1-833-534-1729 설명 없음

Similar Papers 제목 키워드 기반

Expected flow networks in stochastic environments and two-player zero-sum games

2023-10-04 · Marco Jiralerspong, Bilun Sun, Danilo Vucetic, Tianyu Zhang 외

Generative flow networks (GFlowNets) are sequential sampling models trained to match a given distribution. GFlowNets have been successfully applied to various structured object generation tasks, sampling a diverse set of…

Protein Design

Investigating Recurrence and Eligibility Traces in Deep Q-Networks

2017-04-18 · Jean Harb, Doina Precup

Eligibility traces in reinforcement learning are used as a bias-variance trade-off and can often speed up training time by propagating knowledge back over time-steps in a single update. We investigate the use of eligibil…

Atari Gamesreinforcement-learningReinforcement LearningReinforcement Learning (RL)

A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games

2022-07-18 · Zihan Ding, DiJia Su, Qinghua Liu, Chi Jin

This paper proposes new, end-to-end deep reinforcement learning algorithms for learning two-player zero-sum Markov games. Different from prior efforts on training agents to beat a fixed set of opponents, our objective is…

Atari GamesDeep Reinforcement LearningQ-Learning

Discriminative Particle Filter Reinforcement Learning for Complex Partial Observations

2020-02-23 · ICLR 2020 1 · Xiao Ma, Peter Karkus, David Hsu, Wee Sun Lee 외

Deep reinforcement learning is successful in decision making for sophisticated games, such as Atari, Go, etc. However, real-world decision making often requires reasoning with partial information extracted from complex v…

Atari GamesDecision MakingDeep Reinforcement Learningreinforcement-learning+3

IGN : Implicit Generative Networks

2022-06-13 · Haozheng Luo, Tianyi Wu, Feiyu Han, Zhijun Yan 외

In this work, we build recent advances in distributional reinforcement learning to give a state-of-art distributional variant of the model based on the IQN. We achieve this by using the GAN model's generator and discrimi…

Atari GamesDistributional Reinforcement Learningquantile regressionregression+2