VAnim: Rendering-Aware Sparse State Modeling for Structure-Preserving Vector Animation
Scalable Vector Graphics (SVG) animation generation is pivotal for professional design due to their structural editability and resolution independence. However, this task remains challenging as it requires bridging discrete code representations with continuous visual dynamics. Existing optimization-based methods often destroy topological consistency, while general-purpose LLMs rely on rigid CSS/SMIL transformations, failing to model geometry-level non-rigid deformations. To address these limitations, we present VAnim, the first LLM-based framework for open-domain text-to-SVG animation. We reconceptualize animation not as sequence generation, but as Sparse State Updates (SSU) on a persistent SVG DOM tree. This paradigm compresses sequence length by over 9.8x while preserving the SVG DOM structure and non-participating elements by construction. To enable precise control, we propose an Identification-First Motion Planning mechanism that grounds textual instructions in explicit visual entities. Furthermore, to overcome the non-differentiable nature of SVG rendering, we employ Rendering-Aware Reinforcement Learning via Group Relative Policy Optimization (GRPO). By leveraging a hybrid reward from a state-of-the-art video perception encoder, we align discrete code updates with high-fidelity visual feedback. We also introduce SVGAnim-134k, the first benchmark for vector animation. Extensive experiments demonstrate that VAnim significantly outperforms state-of-the-art baselines in semantic alignment and structural validity, with additional appendix metrics further validating motion quality and identity preservation.
Code (0)
등록된 구현이 없습니다.
Tasks
Reinforcement LearningMotion PlanningSimilar Papers 제목 키워드 기반
MVAnimate: Enhancing Character Animation with Multi-View Optimization
The demand for realistic and versatile character animation has surged, driven by its wide-ranging applications in various domains. However, the animation generation algorithms modeling human pose with 2D or 3D structures…
SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling
Creating high-fidelity 3D meshes with arbitrary topology, including open surfaces and complex interiors, remains a significant challenge. Existing implicit field methods often require costly and detail-degrading watertig…
3D Shape Generation3D Shape Modeling3D Shape RepresentationUncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequences
3D Gaussian Splatting (3DGS) has achieved impressive rendering performance in novel view synthesis. However, its efficacy diminishes considerably in sparse image sequences, where inherent data sparsity amplifies geometri…
3DGSNovel View SynthesisSurface ReconstructionVoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Grids
State-of-the-art 3D-aware generative models rely on coordinate-based MLPs to parameterize 3D radiance fields. While demonstrating impressive results, querying an MLP for every sample along each ray leads to slow renderin…
3D-Aware Image SynthesisImage GenerationNeural RenderingNovel View SynthesisEvAnimate: Event-conditioned Image-to-Video Generation for Human Animation
Conditional human animation traditionally animates static reference images using pose-based motion cues extracted from video data. However, these video-derived cues often suffer from low temporal resolution, motion blur,…
BenchmarkingData AugmentationHuman AnimationImage Animation+2