VCD-Texture: Variance Alignment based 3D-2D Co-Denoising for Text-Guided Texturing
Recent research on texture synthesis for 3D shapes benefits a lot from dramatically developed 2D text-to-image diffusion models, including inpainting-based and optimization-based approaches. However, these methods ignore the modal gap between the 2D diffusion model and 3D objects, which primarily render 3D objects into 2D images and texture each image separately. In this paper, we revisit the texture synthesis and propose a Variance alignment based 3D-2D Collaborative Denoising framework, dubbed VCD-Texture, to address these issues. Formally, we first unify both 2D and 3D latent feature learning in diffusion self-attention modules with re-projected 3D attention receptive fields. Subsequently, the denoised multi-view 2D latent features are aggregated into 3D space and then rasterized back to formulate more consistent 2D predictions. However, the rasterization process suffers from an intractable variance bias, which is theoretically addressed by the proposed variance alignment, achieving high-fidelity texture synthesis. Moreover, we present an inpainting refinement to further improve the details with conflicting regions. Notably, there is not a publicly available benchmark to evaluate texture synthesis, which hinders its development. Thus we construct a new evaluation set built upon three open-source 3D datasets and propose to use four metrics to thoroughly validate the texturing performance. Comprehensive experiments demonstrate that VCD-Texture achieves superior performance against other counterparts.
Code (0)
등록된 구현이 없습니다.
Tasks
DenoisingTexture SynthesisMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Structure Matters: Tackling the Semantic Discrepancy in Diffusion Models for Image Inpainting
Denoising diffusion probabilistic models for image inpainting aim to add the noise to the texture of image during the forward process and recover masked regions with unmasked ones of the texture via the reverse denoising…
DenoisingImage InpaintingTexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling
Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive …
DenoisingTexture SynthesisHitem3D 2.0: Multi-View Guided Native 3D Texture Generation
Although recent advances have improved the quality of 3D texture generation, existing methods still struggle with incomplete texture coverage, cross-view inconsistency, and misalignment between geometry and texture. To a…
Image EditingEnhancing Monocular 3D Hand Reconstruction with Learned Texture Priors
We revisit the role of texture in monocular 3D hand reconstruction, not as an afterthought for photorealism, but as a dense, spatially grounded cue that can actively support pose and shape estimation. Our observation is …
3D Hand Pose EstimationRePoseDM: Recurrent Pose Alignment and Gradient Guidance for Pose Guided Image Synthesis
Pose-guided person image synthesis task requires re-rendering a reference image, which should have a photorealistic appearance and flawless pose transfer. Since person images are highly structured, existing approaches re…
Image GenerationPose-Guided Image GenerationPose Transfervalid