paper-with-me

Pose Transfer

6개 벤치마크 · 논문 97편 · 이 태스크의 논문 보기 →

Benchmarks

Deep-Fashion

결과 12개

Market-1501

결과 3개

ADE20K

결과 1개

CelebAMask-HQ

결과 1개

SMPL

결과 1개

iDesigner

결과 1개

Most implemented

XingGAN for Person Image Generation

2020-07-17 · 구현 2개

Pose Guided Person Image Generation

2017-05-25 · 구현 2개

Papers

One-Shot Novel View and Pose Human Image Synthesis via 3D Prior Guided Diffusion Model

2026-06-18 · Shenjian Gong, Kangkan Wang, Shanshan Zhang, Jian Yang arxiv

This paper addresses the challenge of one-shot novel view and pose human image synthesis. The existing methods transfer the reference human image to a target pose using a set of 2D pose keypoints or synthesize human imag…

Pose Transfer

Supervision-by-Hallucination-and-Transfer: A Weakly-Supervised Approach for Robust and Precise Facial Landmark Detection

2026-01-19 · Jun Wan, Yuanzhi Yao, Zhihui Lai, Jie Zhou 외 arxiv

High-precision facial landmark detection (FLD) relies on high-resolution deep feature representations. However, low-resolution face images or the compression (via pooling or strided convolution) of originally high-resolu…

Facial Landmark DetectionFace HallucinationPose Transfer

One-to-All Animation: Alignment-Free Character Animation and Image Pose Transfer

2025-11-28 · Shijun Shi, Jing Xu, Zhihang Li, Chunli Peng 외 arxiv

Recent advances in diffusion models have greatly improved pose-driven character animation. However, existing methods are limited to spatially aligned reference-pose pairs with matched skeletal structures. Handling refere…

Video GenerationPose Transfer

MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer

2025-11-23 · Zenghao Chai, Chen Tang, Yongkang Wong, Xulei Yang 외 arxiv

3D pose transfer aims to transfer the pose-style of a source mesh to a target character while preserving both the target's geometry and the source's pose characteristic. Existing methods are largely restricted to charact…

Pose Transfer

PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling

2025-06-26 · Hao Zhang, Haolan Xu, Chun Feng, Varun Jampani 외

Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simpl…

ObjectObject ReconstructionPose Transfer

Disentangled Human Body Representation Based on Unsupervised Semantic-Aware Learning

2025-05-25 · Lu Wang, Xishuai Peng, S. Kevin Zhou

In recent years, more and more attention has been paid to the learning of 3D human representation. However, the complexity of lots of hand-defined human body constraints and the absence of supervision data limit that the…

DisentanglementPose Transfer

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