Visual Imitation Made Easy
Visual imitation learning provides a framework for learning complex manipulation behaviors by leveraging human demonstrations. However, current interfaces for imitation such as kinesthetic teaching or teleoperation prohibitively restrict our ability to efficiently collect large-scale data in the wild. Obtaining such diverse demonstration data is paramount for the generalization of learned skills to novel scenarios. In this work, we present an alternate interface for imitation that simplifies the data collection process while allowing for easy transfer to robots. We use commercially available reacher-grabber assistive tools both as a data collection device and as the robot's end-effector. To extract action information from these visual demonstrations, we use off-the-shelf Structure from Motion (SfM) techniques in addition to training a finger detection network. We experimentally evaluate on two challenging tasks: non-prehensile pushing and prehensile stacking, with 1000 diverse demonstrations for each task. For both tasks, we use standard behavior cloning to learn executable policies from the previously collected offline demonstrations. To improve learning performance, we employ a variety of data augmentations and provide an extensive analysis of its effects. Finally, we demonstrate the utility of our interface by evaluating on real robotic scenarios with previously unseen objects and achieve a 87% success rate on pushing and a 62% success rate on stacking. Robot videos are available at https://dhiraj100892.github.io/Visual-Imitation-Made-Easy.
Code (0)
등록된 구현이 없습니다.
Tasks
Imitation LearningSimilar Papers 제목 키워드 기반
Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation
Optimizing behaviors for dexterous manipulation has been a longstanding challenge in robotics, with a variety of methods from model-based control to model-free reinforcement learning having been previously explored in li…
Imitation LearningEnhanced Motion-Text Alignment for Image-to-Video Transfer Learning
Extending large image-text pre-trained models (e.g. CLIP) for video understanding has made significant advancements. To enable the capability of CLIP to perceive dynamic information in videos existing works are dedic…
Transfer LearningVideo UnderstandingCan VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case
Recently, large language model (LLM)-based agents have made significant advances across various fields. One of the most popular research areas involves applying these agents to video games. Traditionally, these methods h…
Large Language ModelCross-modal Multi-task Learning for Graphic Recognition of Caricature Face
Face recognition of realistic visual images has been well studied and made a significant progress in the recent decade. Unlike the realistic visual images, the face recognition of the caricatures is far from the performa…
CaricatureFace RecognitionMulti-Task LearningImitation Learning from Pixel Observations for Continuous Control
We study imitation learning using only visual observations for controlling dynamical systems with continuous states and actions. This setting is attractive due to the large amount of video data available from which agent…
Benchmarkingcontinuous-controlContinuous ControlImitation Learning