Whole-Body Mobile Manipulation using Offline Reinforcement Learning on Sub-optimal Controllers
Mobile Manipulation (MoMa) of articulated objects, such as opening doors, drawers, and cupboards, demands simultaneous, whole-body coordination between a robot's base and arms. Classical whole-body controllers (WBCs) can solve such problems via hierarchical optimization, but require extensive hand-tuned optimization and remain brittle. Learning-based methods, on the other hand, show strong generalization capabilities but typically rely on expensive whole-body teleoperation data or heavy reward engineering. We observe that even a sub-optimal WBC is a powerful structural prior: it can be used to collect data in a constrained, task-relevant region of the state-action space, and its behavior can still be improved upon using offline reinforcement learning. Building on this, we propose WHOLE-MoMa, a two-stage pipeline that first generates diverse demonstrations by randomizing a lightweight WBC, and then applies offline RL to identify and stitch together improved behaviors via a reward signal. To support the expressive action-chunked diffusion policies needed for complex coordination tasks, we extend offline implicit Q-learning with Q-chunking for chunk-level critic evaluation and advantage-weighted policy extraction. On three tasks of increasing difficulty using a TIAGo++ mobile manipulator in simulation, WHOLE-MoMa significantly outperforms WBC, behavior cloning, and several offline RL baselines. Policies transfer directly to the real robot without finetuning, achieving 80% success in bimanual drawer manipulation and 68% in simultaneous cupboard opening and object placement, all without any teleoperated or real-world training data.
Code (0)
등록된 구현이 없습니다.
Tasks
Reinforcement LearningOffline RLSimilar Papers 제목 키워드 기반
WARP: Whole-Body Retargeting for Learning from Offline Human Demonstrations
Direct transfer from human demonstration to learnable robot action is a crucial step towards scalable whole-body mobile manipulation. While human data scales better than mobile teleoperation, it requires overcoming signi…
HoMMI: Learning Whole-Body Mobile Manipulation from Human Demonstrations
We present Whole-Body Mobile Manipulation Interface (HoMMI), a data collection and policy learning framework that learns whole-body mobile manipulation directly from robot-free human demonstrations. We augment UMI interf…
Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control
Humanoid robots require both robust lower-body locomotion and precise upper-body manipulation. While recent Reinforcement Learning (RL) approaches provide whole-body loco-manipulation policies, they lack precise manipula…
motion retargetingReinforcement Learning (RL)Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation
Imitation learning from human demonstrations has shown impressive performance in robotics. However, most results focus on table-top manipulation, lacking the mobility and dexterity necessary for generally useful tasks. I…
Imitation LearningWhole-Body Control of a Mobile Manipulator using End-to-End Reinforcement Learning
Mobile manipulation is usually achieved by sequentially executing base and manipulator movements. This simplification, however, leads to a loss in efficiency and in some cases a reduction of workspace size. Even though d…
reinforcement-learningReinforcement LearningReinforcement Learning (RL)