paper-with-me

홈 › Papers

XmoPipe: A Pipeline for Large-Scale In-the-Wild Human Motion Dataset Construction

2026-06-17 · Nathan Salazar, Emmanuel Dellandréa, Mathieu Lefort, Alexandre Meyer arxiv

Large-scale human motion datasets are essential for training robust motion models for analysis, synthesis, and understanding. While marker-based motion capture provides precise data, it is costly and limited in scale and diversity. Recent advances in monocular motion capture and video-language understanding open the way to extract plausible motion from unconstrained online videos. We present a scalable pipeline for constructing in-the-wild human motion datasets. From a few keywords, the system retrieves videos, extracts 3D body and facial motion, and generates high-level textual descriptions. The pipeline is flexible, enabling targeted collection of various motions, multi-person interactions, or expressive behaviors. We demonstrate its quality by training motion reconstruction and motion generation models, showing performance comparable to models trained on traditional motion capture datasets and strong cross-dataset generalization.

📄 PDF Abstract BibTeX arXiv:2606.20731

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

WildReward: Learning Reward Models from In-the-Wild Human Interactions

2026-02-09 · Hao Peng, Yunjia Qi, Xiaozhi Wang, Zijun Yao 외 arxiv

Reward models (RMs) are crucial for the training of large language models (LLMs), yet they typically rely on large-scale human-annotated preference pairs. With the widespread deployment of LLMs, in-the-wild interactions …

WildAvatar: Learning In-the-wild 3D Avatars from the Web

2025-01-01 · CVPR 2025 1 · Zihao Huang, Shoukang Hu, Guangcong Wang, Tianqi Liu 외

Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abo…

Gen4D: Synthesizing Humans and Scenes in the Wild

2025-06-03 · Jerrin Bright, Zhibo Wang, Yuhao Chen, Sirisha Rambhatla 외

Lack of input data for in-the-wild activities often results in low performance across various computer vision tasks. This challenge is particularly pronounced in uncommon human-centric domains like sports, where real-wor…

World In Your Hands: A Large-Scale and Open-Source Ecosystem for Learning Human-Centric Manipulation in the Wild

2025-12-30 · Yupeng Zheng, Jichao Peng, Weize Li, Yuhang Zheng 외 arxiv

We introduce World In Your Hands (WIYH), a large-scale open-source ecosystem comprising over 1,000 hours of human manipulation data collected in-the-wild with millimeter-scale motion accuracy. Specifically, WIYH includes…

WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild

2024-09-18 · CVPR 2025 1 · Rolandos Alexandros Potamias, Jinglei Zhang, Jiankang Deng, Stefanos Zafeiriou

In recent years, 3D hand pose estimation methods have garnered significant attention due to their extensive applications in human-computer interaction, virtual reality, and robotics. In contrast, there has been a notable…

3D Hand Pose EstimationHand DetectionHand Pose EstimationPose Estimation