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Papers Car Racing

“Car Racing” 태그가 달린 논문 48편 · 필터 해제

Sample-Efficient Behavior Cloning Using General Domain Knowledge

2025-01-27 · Feiyu Zhu, Jean Oh, Reid Simmons

Behavior cloning has shown success in many sequential decision-making tasks by learning from expert demonstrations, yet they can be very sample inefficient and fail to generalize to unseen scenarios. One approach to thes…

Car RacingFeature EngineeringGeneral KnowledgeSequential Decision Making

Self-Driving Car Racing: Application of Deep Reinforcement Learning

2024-10-30 · Florentiana Yuwono, Gan Pang Yen, Jason Christopher

This paper explores the application of deep reinforcement learning (RL) techniques in the domain of autonomous self-driving car racing. Motivated by the rise of AI-driven mobility and autonomous racing events, the projec…

AI AgentAutonomous DrivingAutonomous RacingCar Racing+6

Dreaming to Assist: Learning to Align with Human Objectives for Shared Control in High-Speed Racing

2024-10-14 · Jonathan DeCastro, Andrew Silva, Deepak Gopinath, Emily Sumner 외

Tight coordination is required for effective human-robot teams in domains involving fast dynamics and tactical decisions, such as multi-car racing. In such settings, robot teammates must react to cues of a human teammate…

Car Racing

Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games

2024-08-12 · Chiu-Chou Lin, Wei-Chen Chiu, I-Chen Wu

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure…

Atari GamesBoard GamesCar RacingDecision Making+4

Contextualized Hybrid Ensemble Q-learning: Learning Fast with Control Priors

2024-06-28 · Emma Cramer, Bernd Frauenknecht, Ramil Sabirov, Sebastian Trimpe

Combining Reinforcement Learning (RL) with a prior controller can yield the best out of two worlds: RL can solve complex nonlinear problems, while the control prior ensures safer exploration and speeds up training. Prior…

Car RacingQ-LearningReinforcement Learning (RL)

Distributionally Robust Constrained Reinforcement Learning under Strong Duality

2024-06-22 · Zhengfei Zhang, Kishan Panaganti, Laixi Shi, Yanan Sui 외

We study the problem of Distributionally Robust Constrained RL (DRC-RL), where the goal is to maximize the expected reward subject to environmental distribution shifts and constraints. This setting captures situations wh…

Car Racingreinforcement-learningReinforcement Learning

A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo

2024-06-18 · Miguel Vasco, Takuma Seno, Kenta Kawamoto, Kaushik Subramanian 외

Racing autonomous cars faster than the best human drivers has been a longstanding grand challenge for the fields of Artificial Intelligence and robotics. Recently, an end-to-end deep reinforcement learning agent met this…

Autonomous RacingCar RacingDeep Reinforcement Learning

RaceLens: A Machine Intelligence-Based Application for Racing Photo Analysis

2023-10-20 · Andrei Boiarov, Dmitry Bleklov, Pavlo Bredikhin, Nikita Koritsky 외

This paper presents RaceLens, a novel application utilizing advanced deep learning and computer vision models for comprehensive analysis of racing photos. The developed models have demonstrated their efficiency in a wide…

Car Racing

End-to-end Lidar-Driven Reinforcement Learning for Autonomous Racing

2023-09-01 · Meraj Mammadov

Reinforcement Learning (RL) has emerged as a transformative approach in the domains of automation and robotics, offering powerful solutions to complex problems that conventional methods struggle to address. In scenarios …

Autonomous RacingCar RacingDecision MakingNavigate+3

Stabilizing Unsupervised Environment Design with a Learned Adversary

2023-08-21 · Ishita Mediratta, Minqi Jiang, Jack Parker-Holder, Michael Dennis 외

A key challenge in training generally-capable agents is the design of training tasks that facilitate broad generalization and robustness to environment variations. This challenge motivates the problem setting of Unsuperv…

Car Racingcontinuous-controlContinuous ControlReinforcement Learning (RL)

DADAgger: Disagreement-Augmented Dataset Aggregation

2023-01-03 · Akash Haridas, Karim Hamadeh, Samarendra Chandan Bindu Dash

DAgger is an imitation algorithm that aggregates its original datasets by querying the expert on all samples encountered during training. In order to reduce the number of samples queried, we propose a modification to DAg…

Car Racing

Decision-making and control with diffractive optical networks

2022-12-21 · Jumin Qiu, Shuyuan Xiao, Lujun Huang, Andrey Miroshnichenko 외

The ultimate goal of artificial intelligence is to mimic the human brain to perform decision-making and control directly from high-dimensional sensory input. Diffractive optical networks provide a promising solution for …

Autonomous DrivingCar RacingDecision MakingDeep Reinforcement Learning+3

CT-DQN: Control-Tutored Deep Reinforcement Learning

2022-12-02 · Francesco De Lellis, Marco Coraggio, Giovanni Russo, Mirco Musolesi 외

One of the major challenges in Deep Reinforcement Learning for control is the need for extensive training to learn the policy. Motivated by this, we present the design of the Control-Tutored Deep Q-Networks (CT-DQN) algo…

Car RacingDeep Reinforcement LearningOpenAI Gymreinforcement-learning+2

Event Tables for Efficient Experience Replay

2022-11-01 · Varun Kompella, Thomas J. Walsh, Samuel Barrett, Peter Wurman 외

Experience replay (ER) is a crucial component of many deep reinforcement learning (RL) systems. However, uniform sampling from an ER buffer can lead to slow convergence and unstable asymptotic behaviors. This paper intro…

Car RacingDeep Reinforcement Learningreinforcement-learningReinforcement Learning (RL)

Iterative Linear Quadratic Optimization for Nonlinear Control: Differentiable Programming Algorithmic Templates

2022-07-13 · Vincent Roulet, Siddhartha Srinivasa, Maryam Fazel, Zaid Harchaoui

We present the implementation of nonlinear control algorithms based on linear and quadratic approximations of the objective from a functional viewpoint. We present a gradient descent, a Gauss-Newton method, a Newton meth…

Car Racing

A Sequential Quadratic Programming Approach to the Solution of Open-Loop Generalized Nash Equilibria

2022-03-30 · Edward L. Zhu, Francesco Borrelli

Dynamic games can be an effective approach to modeling interactive behavior between multiple non-cooperative agents and they provide a theoretical framework for simultaneous prediction and control in such scenarios. In t…

Car Racing

MicroRacer: a didactic environment for Deep Reinforcement Learning

2022-03-20 · Andrea Asperti, Marco Del Brutto

MicroRacer is a simple, open source environment inspired by car racing especially meant for the didactics of Deep Reinforcement Learning. The complexity of the environment has been explicitly calibrated to allow users to…

Car RacingDeep Reinforcement Learningreinforcement-learningReinforcement Learning+1

Feedback Linearization of Car Dynamics for Racing via Reinforcement Learning

2021-10-20 · Michael Estrada, Sida Li, Xiangyu Cai

Through the method of Learning Feedback Linearization, we seek to learn a linearizing controller to simplify the process of controlling a car to race autonomously. A soft actor-critic approach is used to learn a decoupli…

Car Racingreinforcement-learningReinforcement LearningReinforcement Learning (RL)

An Unsupervised Video Game Playstyle Metric via State Discretization

2021-10-03 · Chiu-Chou Lin, Wei-Chen Chiu, I-Chen Wu

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, past researches for analyzing the behavio…

Atari GamesCar RacingDecision Making

Deep Active Inference for Pixel-Based Discrete Control: Evaluation on the Car Racing Problem

2021-09-09 · Niels van Hoeffelen, Pablo Lanillos

Despite the potential of active inference for visual-based control, learning the model and the preferences (priors) while interacting with the environment is challenging. Here, we study the performance of a deep active i…

Car RacingQ-LearningRepresentation Learning
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