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“Card Games” 태그가 달린 논문 52편 · 필터 해제

Reinforcement Learning for Hanabi

2025-05-31 · Nina Cohen, Kordel K. France

Hanabi has become a popular game for research when it comes to reinforcement learning (RL) as it is one of the few cooperative card games where you have incomplete knowledge of the entire environment, thus presenting a c…

Card GamesDeep Reinforcement LearningQ-Learningreinforcement-learning+2

SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?

2025-03-16 · Jianzhu Yao, Kevin Wang, Ryan Hsieh, Haisu Zhou 외

Reasoning and strategic behavior in social interactions is a hallmark of intelligence. This form of reasoning is significantly more sophisticated than isolated planning or reasoning tasks in static settings (e.g., math p…

Board GamesCard GamesMath

GTR: Guided Thought Reinforcement Prevents Thought Collapse in RL-based VLM Agent Training

2025-03-11 · Tong Wei, Yijun Yang, Junliang Xing, Yuanchun Shi 외

Reinforcement learning with verifiable outcome rewards (RLVR) has effectively scaled up chain-of-thought (CoT) reasoning in large language models (LLMs). Yet, its efficacy in training vision-language model (VLM) agents f…

Card Games

GFlowVLM: Enhancing Multi-step Reasoning in Vision-Language Models with Generative Flow Networks

2025-03-09 · CVPR 2025 1 · Haoqiang Kang, Enna Sachdeva, Piyush Gupta, Sangjae Bae 외

Vision-Language Models (VLMs) have recently shown promising advancements in sequential decision-making tasks through task-specific fine-tuning. However, common fine-tuning methods, such as Supervised Fine-Tuning (SFT) an…

Card GamesDiversityReinforcement Learning (RL)Sequential Decision Making

Cardiverse: Harnessing LLMs for Novel Card Game Prototyping

2025-02-10 · Danrui Li, Sen Zhang, Sam S. Sohn, Kaidong Hu 외

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate an…

Card GamesCode Generation

Optimizing Hearthstone Agents using an Evolutionary Algorithm

2024-10-25 · Pablo García-Sánchez, Alberto Tonda, Antonio J. Fernández-Leiva, Carlos Cotta

Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hi…

Card GamesDecision MakingEvolutionary AlgorithmsSelf-Learning

A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective

2024-10-08 · Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz

Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs, the field still poses many unresolved c…

Card Games

Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis

2024-08-30 · Chiu-Chou Lin, Yu-Wei Shih, Kuei-Ting Kuo, Yu-cheng Chen 외

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such …

Card GamesGame DesignQuantizationReal-Time Strategy Games+1

AlphaDou: High-Performance End-to-End Doudizhu AI Integrating Bidding

2024-07-14 · Chang Lei, Huan Lei

Artificial intelligence for card games has long been a popular topic in AI research. In recent years, complex card games like Mahjong and Texas Hold'em have been solved, with corresponding AI programs reaching the level …

Card Games

Contrastive Learning of Preferences with a Contextual InfoNCE Loss

2024-07-08 · Timo Bertram, Johannes Fürnkranz, Martin Müller

A common problem in contextual preference ranking is that a single preferred action is compared against several choices, thereby blowing up the complexity and skewing the preference distribution. In this work, we show ho…

Card GamesContrastive LearningTriplet

Learning With Generalised Card Representations for "Magic: The Gathering"

2024-07-08 · Timo Bertram, Johannes Fürnkranz, Martin Müller

A defining feature of collectable card games is the deck building process prior to actual gameplay, in which players form their decks according to some restrictions. Learning to build decks is difficult for players and m…

Card Games

Enhancing Commentary Strategies for Imperfect Information Card Games: A Study of Large Language Models in Guandan Commentary

2024-06-23 · Meiling Tao, Xuechen Liang, Xinyuan Song, Yangfan He 외

Recent advancements in large language models (LLMs) have unlocked the potential for generating high-quality game commentary. However, producing insightful and engaging commentary for complex games with incomplete informa…

Card GamesReinforcement Learning (RL)Retrieval

Learning to Beat ByteRL: Exploitability of Collectible Card Game Agents

2024-04-25 · Radovan Haluska, Martin Schmid

While Poker, as a family of games, has been studied extensively in the last decades, collectible card games have seen relatively little attention. Only recently have we seen an agent that can compete with professional hu…

Card Games

Transformer Based Planning in the Observation Space with Applications to Trick Taking Card Games

2024-04-19 · Douglas Rebstock, Christopher Solinas, Nathan R. Sturtevant, Michael Buro

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-tak…

Card Games

GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations

2024-02-19 · Jinhao Duan, Renming Zhang, James Diffenderfer, Bhavya Kailkhura 외

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitiv…

Card GamesLogical Reasoning

DanZero+: Dominating the GuanDan Game through Reinforcement Learning

2023-12-05 · Youpeng Zhao, Yudong Lu, Jian Zhao, Wengang Zhou 외

The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period. Recent advancements have propelled AI programs to showcase expertise in intricate…

Card Gamesreinforcement-learningReinforcement Learning

Two-Step Reinforcement Learning for Multistage Strategy Card Game

2023-11-29 · Konrad Godlewski, Bartosz Sawicki

In the realm of artificial intelligence and card games, this study introduces a two-step reinforcement learning (RL) strategy tailored for "The Lord of the Rings: The Card Game (LOTRCG)," a complex multistage strategy ca…

Card GamesDecision Makingreinforcement-learningReinforcement Learning+1

History Filtering in Imperfect Information Games: Algorithms and Complexity

2023-11-24 · NeurIPS 2023 11

Historically applied exclusively to perfect information games, depth-limited search with value functions has been key to recent advances in AI for imperfect information games. Most prominent approaches with strong theore…

Card GamesDecision MakingSequential Decision Making

Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4

2023-09-29 · Jiaxian Guo, Bo Yang, Paul Yoo, Bill Yuchen Lin 외

Unlike perfect information games, where all elements are known to every player, imperfect information games emulate the real-world complexities of decision-making under uncertain or incomplete information. GPT-4, the rec…

Card GamesDecision MakingPrompt Engineering

PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

2023-07-19 · Martin Balla, George E. M. Long, Dominik Jeurissen, James Goodman 외

In recent years, Game AI research has made important breakthroughs using Reinforcement Learning (RL). Despite this, RL for modern tabletop games has gained little to no attention, even when they offer a range of unique c…

Board GamesCard Gamesreinforcement-learningReinforcement Learning+2
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