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Papers Real-Time Strategy Games

“Real-Time Strategy Games” 태그가 달린 논문 46편 · 필터 해제

Three-dimensional attention Transformer for state evaluation in real-time strategy games

2025-01-07 · Yanqing Ye, Weilong Yang, Kai Qiu, Jie Zhang

Situation assessment in Real-Time Strategy (RTS) games is crucial for understanding decision-making in complex adversarial environments. However, existing methods remain limited in processing multi-dimensional feature in…

Decision MakingReal-Time Strategy Games

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors

2024-12-30 · Niels Justesen, Maria Kaselimi, Sam Snodgrass, Miruna Vozaru 외

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While the…

CPUImitation LearningReal-Time Strategy GamesStarcraft+1

Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis

2024-08-30 · Chiu-Chou Lin, Yu-Wei Shih, Kuei-Ting Kuo, Yu-cheng Chen 외

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such …

Card GamesGame DesignQuantizationReal-Time Strategy Games+1

CortexCompile: Harnessing Cortical-Inspired Architectures for Enhanced Multi-Agent NLP Code Synthesis

2024-08-23 · Gautham Ramachandran, Rick Yang

Current approaches to automated code generation often rely on monolithic models that lack real-time adaptability and scalability. This limitation is particularly evident in complex programming tasks that require dynamic …

Code GenerationReal-Time Strategy Games

Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey

2023-10-11 · Gregory Palmer, Chris Parry, Daniel J. B. Harrold, Chris Willis

The rapid increase in the number of cyber-attacks in recent years raises the need for principled methods for defending networks against malicious actors. Deep reinforcement learning (DRL) has emerged as a promising appro…

BenchmarkingDeep Reinforcement LearningReal-Time Strategy Gamesreinforcement-learning+2

A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents

2023-03-28 · Qin Yang, Ramviyas Parasuraman

Underlying relationships among Multi-Agent Systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. This paper proposes a new hierarchical network-based model called Game-theoretic Utility Tree (…

Decision MakingReal-Time Strategy Games

System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games

2022-12-08 · Indranil Sur, Zachary Daniels, Abrar Rahman, Kamil Faber 외

As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, …

Continual LearningLifelong learningReal-Time Strategy Gamesreinforcement-learning+2

Forecasting Evolution of Clusters in Game Agents with Hebbian Learning

2022-08-19 · Beomseok Kang, Saibal Mukhopadhyay

Large multi-agent systems such as real-time strategy games are often driven by collective behavior of agents. For example, in StarCraft II, human players group spatially near agents into a team and control the team to de…

ClusteringMulti-agent Reinforcement LearningReal-Time Strategy GamesSelf-Supervised Learning+2

Terrain Analysis in StarCraft 1 and 2 as Combinatorial Optimization

2022-05-18 · Florian Richoux

Terrain analysis in Real-Time Strategy games is a necessary step to allow spacial reasoning. The goal of terrain analysis is to gather and process data about the map topology and properties to have a qualitative spatial …

Combinatorial OptimizationReal-Time Strategy GamesStarcraft

On games and simulators as a platform for development of artificial intelligence for command and control

2021-10-21 · Vinicius G. Goecks, Nicholas Waytowich, Derrik E. Asher, Song Jun Park 외

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and…

Real-Time Strategy GamesStarcraftStarcraft II

Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games

2021-05-21 · Won Joon Yun, Sungwon Yi, Joongheon Kim

In real-time strategy (RTS) game artificial intelligence research, various multi-agent deep reinforcement learning (MADRL) algorithms are widely and actively used nowadays. Most of the research is based on StarCraft II e…

Deep Reinforcement LearningGraph AttentionReal-Time Strategy GamesReinforcement Learning (RL)+2

Gym-$μ$RTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning

2021-05-21 · Shengyi Huang, Santiago Ontañón, Chris Bamford, Lukasz Grela

In recent years, researchers have achieved great success in applying Deep Reinforcement Learning (DRL) algorithms to Real-time Strategy (RTS) games, creating strong autonomous agents that could defeat professional player…

Deep Reinforcement LearningGPUReal-Time Strategy Gamesreinforcement-learning+4

Detecting Video Game Player Burnout with the Use of Sensor Data and Machine Learning

2020-11-29 · Anton Smerdov, Andrey Somov, Evgeny Burnaev, Bo Zhou 외

Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game…

BIG-bench Machine LearningInterpretable Machine LearningMultimodal Deep LearningPerson Re-Identification+6

Collection and Validation of Psychophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset

2020-11-02 · Anton Smerdov, Bo Zhou, Paul Lukowicz, Andrey Somov

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' …

Feature ImportancePerson Re-IdentificationPhysiological ComputingReal-Time Strategy Games+4

Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games

2020-10-05 · Shengyi Huang, Santiago Ontañón

Training agents using Reinforcement Learning in games with sparse rewards is a challenging problem, since large amounts of exploration are required to retrieve even the first reward. To tackle this problem, a common appr…

Real-Time Strategy GamesReinforcement Learning (RL)

The Design Of "Stratega": A General Strategy Games Framework

2020-09-11 · Diego Perez-Liebana, Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen

Stratega, a general strategy games framework, has been designed to foster research on computational intelligence for strategy games. In contrast to other strategy game frameworks, Stratega allows to create a wide variety…

Decision MakingReal-Time Strategy Games

A Closer Look at Invalid Action Masking in Policy Gradient Algorithms

2020-06-25 · Shengyi Huang, Santiago Ontañón

In recent years, Deep Reinforcement Learning (DRL) algorithms have achieved state-of-the-art performance in many challenging strategy games. Because these games have complicated rules, an action sampled from the full dis…

Deep Reinforcement LearningReal-Time Strategy Gamesvalid

A Survey of Deep Reinforcement Learning in Video Games

2019-12-23 · Kun Shao, Zhentao Tang, Yuanheng Zhu, Nannan Li 외

Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This lea…

Deep Reinforcement LearningReal-Time Strategy Gamesreinforcement-learningReinforcement Learning+2

The StarCraft Multi-Agent Challenge

2019-02-11 · Mikayel Samvelyan, Tabish Rashid, Christian Schroeder de Witt, Gregory Farquhar 외

In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent…

BenchmarkingMuJoCoMulti-agent Reinforcement LearningReal-Time Strategy Games+6

Constrained optimization under uncertainty for decision-making problems: Application to Real-Time Strategy games

2019-01-03 · Valentin Antuori, Florian Richoux

Decision-making problems can be modeled as combinatorial optimization problems with Constraint Programming formalisms such as Constrained Optimization Problems. However, few Constraint Programming formalisms can deal wit…

Combinatorial OptimizationDecision MakingReal-Time Strategy Games
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