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Papers SNES Games

“SNES Games” 태그가 달린 논문 4편 · 필터 해제

Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks

2018-10-06 · ICLR 2019 5 · Fabio Pardo, Vitaly Levdik, Petar Kormushev

Being able to reach any desired location in the environment can be a valuable asset for an agent. Learning a policy to navigate between all pairs of states individually is often not feasible. An all-goals updating algori…

AllMontezuma's RevengeNavigateQ-Learning+5

Large-Scale Study of Curiosity-Driven Learning

2018-08-13 · ICLR 2019 5 · Yuri Burda, Harri Edwards, Deepak Pathak, Amos Storkey 외

Reinforcement learning algorithms rely on carefully engineering environment rewards that are extrinsic to the agent. However, annotating each environment with hand-designed, dense rewards is not scalable, motivating the …

Atari GamesPredictionReinforcement LearningSNES Games

Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network

2018-05-02 · Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M. Lucas 외

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video gam…

Generative Adversarial NetworkSNES Games

Playing SNES in the Retro Learning Environment

2016-11-07 · Nadav Bhonker, Shai Rozenberg, Itay Hubara

Mastering a video game requires skill, tactics and strategy. While these attributes may be acquired naturally by human players, teaching them to a computer program is a far more challenging task. In recent years, extensi…

Atari GamesReinforcement LearningSNES Games
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