paper-with-me

Papers motion in-betweening

“motion in-betweening” 태그가 달린 논문 17편 · 필터 해제

SILK: Smooth InterpoLation frameworK for motion in-betweening A Simplified Computational Approach

2025-06-09 · Elly Akhoundi, Hung Yu Ling, Anup Anand Deshmukh, Judith Butepage

Motion in-betweening is a crucial tool for animators, enabling intricate control over pose-level details in each keyframe. Recent machine learning solutions for motion in-betweening rely on complex models, incorporating …

motion in-betweeningMotion Interpolation

SceneMI: Motion In-betweening for Modeling Human-Scene Interactions

2025-03-20 · Inwoo Hwang, Bing Zhou, Young Min Kim, Jian Wang 외

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited…

Denoisingmotion in-betweening

Versatile Physics-based Character Control with Hybrid Latent Representation

2025-03-17 · Jinseok Bae, Jungdam Won, Donggeun Lim, Inwoo Hwang 외

We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics contro…

Motion Generationmotion in-betweeningQuantization

Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control

2025-03-14 · Xiaoyu Huang, Takara Truong, Yunbo Zhang, Fangzhou Yu 외

We present Diffuse-CLoC, a guided diffusion framework for physics-based look-ahead control that enables intuitive, steerable, and physically realistic motion generation. While existing kinematics motion generation with d…

Action GenerationMotion Generationmotion in-betweening

AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models

2025-03-11 · CVPR 2025 1 · Kwan Yun, Seokhyeon Hong, Chaelin Kim, Junyong Noh

Despite recent advancements in learning-based motion in-betweening, a key limitation has been overlooked: the requirement for character-specific datasets. In this work, we introduce AnyMoLe, a novel method that addresses…

Motion Generationmotion in-betweeningMotion Synthesis

Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation

2025-03-11 · Minyue Dai, Jingbo Wang, Ke Fan, Bin Ji 외

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body p…

motion in-betweening

Real-time Diverse Motion In-betweening with Space-time Control

2024-09-30 · Yuchen Chu, Zeshi Yang

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion tr…

motion in-betweening

MoManifold: Learning to Measure 3D Human Motion via Decoupled Joint Acceleration Manifolds

2024-09-01 · Ziqiang Dang, Tianxing Fan, Boming Zhao, Xujie Shen 외

Incorporating temporal information effectively is important for accurate 3D human motion estimation and generation which have wide applications from human-computer interaction to AR/VR. In this paper, we present MoManifo…

DenoisingHuman DynamicsMotion Estimationmotion in-betweening

Flexible Motion In-betweening with Diffusion Models

2024-05-17 · Setareh Cohan, Guy Tevet, Daniele Reda, Xue Bin Peng 외

Motion in-betweening, a fundamental task in character animation, consists of generating motion sequences that plausibly interpolate user-provided keyframe constraints. It has long been recognized as a labor-intensive and…

Imputationmotion in-betweening

HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models

2023-12-08 · Pei Lin, Sihang Xu, Hongdi Yang, Yiran Liu 외

Existing hands datasets are largely short-range and the interaction is weak due to the self-occlusion and self-similarity of hands, which can not yet fit the need for interacting hands motion generation. To rescue the da…

Data AugmentationMotion Generationmotion in-betweeningTemporal Sequences

MMM: Generative Masked Motion Model

2023-12-06 · CVPR 2024 1 · Ekkasit Pinyoanuntapong, Pu Wang, Minwoo Lee, Chen Chen

Recent advances in text-to-motion generation using diffusion and autoregressive models have shown promising results. However, these models often suffer from a trade-off between real-time performance, high fidelity, and m…

GPUmodelMotion Generationmotion in-betweening+1

Motion In-Betweening with Phase Manifolds

2023-08-24 · Paul Starke, Sebastian Starke, Taku Komura, Frank Steinicke

This paper introduces a novel data-driven motion in-betweening system to reach target poses of characters by making use of phases variables learned by a Periodic Autoencoder. Our approach utilizes a mixture-of-experts ne…

Mixture-of-Expertsmotion in-betweening

Diverse Motion In-betweening with Dual Posture Stitching

2023-03-25 · Tianxiang Ren, Jubo Yu, Shihui Guo, Ying Ma 외

In-betweening is a technique for generating transitions given initial and target character states. The majority of existing works require multiple (often $>$10) frames as input, which are not always accessible. Our work …

motion in-betweening

Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweening

2022-10-09 · Yunhao Li, Zhenbo Yu, Yucheng Zhu, Bingbing Ni 외

Human motion synthesis is a long-standing problem with various applications in digital twins and the Metaverse. However, modern deep learning based motion synthesis approaches barely consider the physical plausibility of…

motion in-betweeningMotion SynthesisReinforcement Learning (RL)Test-time Adaptation

FLAME: Free-form Language-based Motion Synthesis & Editing

2022-09-01 · Jihoon Kim, Jiseob Kim, Sungjoon Choi

Text-based motion generation models are drawing a surge of interest for their potential for automating the motion-making process in the game, animation, or robot industries. In this paper, we propose a diffusion-based mo…

FormMotion Generationmotion in-betweeningmotion prediction+1

Conditional Motion In-betweening

2022-02-09 · Jihoon Kim, Taehyun Byun, Seungyoun Shin, Jungdam Won 외

Motion in-betweening (MIB) is a process of generating intermediate skeletal movement between the given start and target poses while preserving the naturalness of the motion, such as periodic footstep motion while walking…

Motion Generationmotion in-betweeningPose Prediction

Robust Motion In-betweening

2021-02-09 · Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher Pal

In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesizes high-quality motions that use …

Human Pose Forecastingmotion in-betweeningmotion predictionMotion Synthesis
1–17 / 17