paper-with-me

Atari Games

65개 벤치마크 · 논문 658편 · 이 태스크의 논문 보기 →

Benchmarks

Atari 2600 Freeway

결과 118개

Atari 2600 Breakout

결과 116개

Atari 2600 Q*Bert

결과 114개

Atari 2600 Seaquest

결과 114개

Atari 2600 Venture

결과 110개

Atari 2600 Frostbite

결과 106개

Atari 2600 Gravitar

결과 106개

Atari 2600 Pong

결과 104개

Atari 2600 Private Eye

결과 104개

Atari 2600 Alien

결과 98개

Atari 2600 Asterix

결과 98개

Atari 2600 Beam Rider

결과 98개

Atari 2600 Amidar

결과 96개

Atari 2600 Enduro

결과 96개

Atari 2600 Battle Zone

결과 94개

Atari 2600 Kangaroo

결과 94개

Atari 2600 Ms. Pacman

결과 94개

Atari 2600 Assault

결과 90개

Atari 2600 Bank Heist

결과 90개

Atari 2600 Boxing

결과 90개

Atari 2600 Centipede

결과 90개

Atari 2600 James Bond

결과 90개

Atari 2600 Krull

결과 90개

Atari 2600 Bowling

결과 88개

Atari 2600 HERO

결과 88개

Atari 2600 Road Runner

결과 88개

Atari 2600 Time Pilot

결과 88개

Atari 2600 Tutankham

결과 88개

Atari 2600 Up and Down

결과 88개

Atari 2600 Asteroids

결과 86개

Atari 2600 Double Dunk

결과 86개

Atari 2600 Gopher

결과 86개

Atari 2600 Ice Hockey

결과 86개

Atari 2600 Star Gunner

결과 86개

Atari 2600 Tennis

결과 86개

Atari 2600 Atlantis

결과 84개

Atari 2600 Robotank

결과 84개

Atari 2600 River Raid

결과 82개

Atari 2600 Zaxxon

결과 82개

Atari 2600 Berzerk

결과 78개

Atari 2600 Pitfall!

결과 46개

Atari 2600 Skiing

결과 46개

Atari 2600 Solaris

결과 46개

Atari 2600 Defender

결과 42개

Atari 2600 Phoenix

결과 42개

Atari 2600 Surround

결과 30개

Atari games

결과 24개

Atari-57

결과 22개

atari game

결과 18개

Atari 2600 Pooyan

결과 6개

Atari 2600 Carnival

결과 2개

Atari Pong

결과 2개

Most implemented

Prioritized Experience Replay

2015-11-18 · 구현 77개

Papers

Q-based Variational Inverse Reinforcement Learning

2026-08-17 · Ondrej Bajgar, Peter Tisnikar, Alessandro Abate, Konstantinos Gatsis 외 arxiv

The development of safe and beneficial AI requires that systems can learn and act in accordance with human preferences. However, explicitly specifying these preferences by hand is often infeasible. Inverse reinforcement …

Reinforcement LearningActive LearningAtari Games

Accelerating Q-learning through Efficient Value-Sharing across Actions

2026-06-29 · Prabhat Nagarajan, Brett Daley, Martha White, Marlos C. Machado arxiv

Action values are foundational to many control algorithms such as Q-learning. Therefore, efficient action-value learning is central to reinforcement learning (RL). However, learning them can be slow, requiring many updat…

Reinforcement LearningAtari Games

The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents

2026-06-23 · Bojie Li, Noah Shi arxiv

A real-time agent for general computer use - with games as the most demanding case - must act within tens of milliseconds while still planning over seconds. These two regimes sit at opposite ends of the latency-quality t…

Atari Games

Multivariate Distributional Reinforcement Learning Using Sliced Divergences

2026-05-29 · Baptiste Debes, Tinne Tuytelaars arxiv

Distributional reinforcement learning (DRL) models the full return distribution rather than expectations, but extending it to multivariate settings remains challenging. Many common metrics do not naturally generalize bey…

Reinforcement LearningAtari Games

Plan2Cleanse: Test-Time Backdoor Defense via Monte-Carlo Planning in Deep Reinforcement Learning

2026-05-10 · Sze-Ann Chen, Zhi-Yi Chin, Kui-Yuan Chen, Chi-Yu Li 외 arxiv

Ensuring the security of reinforcement learning (RL) models is critical, particularly when they are trained by third parties and deployed in real-world systems. Attackers can implant backdoors into these models, causing …

Reinforcement LearningAtari Games

Revisiting Adam for Streaming Reinforcement Learning

2026-05-07 · Florin Gogianu, Adrian Catalin Lutu, Razvan Pascanu arxiv

Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, ho…

Reinforcement LearningAtari Games

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