paper-with-me

홈 › Papers

AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusion

2025-05-30 · Yangyi Huang, Ye Yuan, Xueting Li, Jan Kautz, Umar Iqbal

Existing methods for image-to-3D avatar generation struggle to produce highly detailed, animation-ready avatars suitable for real-world applications. We introduce AdaHuman, a novel framework that generates high-fidelity animatable 3D avatars from a single in-the-wild image. AdaHuman incorporates two key innovations: (1) A pose-conditioned 3D joint diffusion model that synthesizes consistent multi-view images in arbitrary poses alongside corresponding 3D Gaussian Splats (3DGS) reconstruction at each diffusion step; (2) A compositional 3DGS refinement module that enhances the details of local body parts through image-to-image refinement and seamlessly integrates them using a novel crop-aware camera ray map, producing a cohesive detailed 3D avatar. These components allow AdaHuman to generate highly realistic standardized A-pose avatars with minimal self-occlusion, enabling rigging and animation with any input motion. Extensive evaluation on public benchmarks and in-the-wild images demonstrates that AdaHuman significantly outperforms state-of-the-art methods in both avatar reconstruction and reposing. Code and models will be publicly available for research purposes.

📄 PDF Abstract BibTeX arXiv:2505.24877

Code (0)

등록된 구현이 없습니다.

Tasks

3DGSImage to 3D

Methods 이 논문이 사용한 방법론

Diffusion Diffusion models generate samples by gradually removing noise from a signal, and their training objective can be expressed as a reweighted variational lower-bound…

Similar Papers 제목 키워드 기반

Preview WB-DH: Towards Whole Body Digital Human Bench for the Generation of Whole-body Talking Avatar Videos

2025-08-12 · Chaoyi Wang, Yifan Yang, Jun Pei, Lijie Xia 외 arxiv

Creating realistic, fully animatable whole-body avatars from a single portrait is challenging due to limitations in capturing subtle expressions, body movements, and dynamic backgrounds. Current evaluation datasets and m…

AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction

2024-12-03 · CVPR 2025 1 · Lingteng Qiu, Shenhao Zhu, Qi Zuo, Xiaodong Gu 외

Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while …

3D ReconstructionVideo Generation

Animatable Neural Radiance Fields from Monocular RGB Videos

2021-06-25 · Jianchuan Chen, Ying Zhang, Di Kang, Xuefei Zhe 외

We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via i…

3D Human ReconstructionNeRFNeural RenderingNovel View Synthesis+1

ARAH: Animatable Volume Rendering of Articulated Human SDFs

2022-10-18 · Shaofei Wang, Katja Schwarz, Andreas Geiger, Siyu Tang

Combining human body models with differentiable rendering has recently enabled animatable avatars of clothed humans from sparse sets of multi-view RGB videos. While state-of-the-art approaches achieve realistic appearanc…

NeRF

Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling

2024-01-01 · CVPR 2024 1 · Zhe Li, Zerong Zheng, Lizhen Wang, Yebin Liu

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans but it remains difficult for pur…

NeRF