Automatically Improving Simulation Physics for Articulated Objects
Simulation is a central tool for scalable robot learning, but its effectiveness depends on the quality of object assets. While modern 3D datasets provide rich geometric and kinematic representations, they typically lack the physical properties required for stable and realistic interaction, requiring significant manual effort to construct simulation-ready articulated objects. In this thesis, we introduce interaction-readiness, which characterizes whether an object can be reliably simulated under manipulation. We propose a quantitative evaluation framework that decomposes interaction-readiness into measurable components, enabling systematic analysis of object quality and revealing failure modes not captured by conventional evaluation. We further present a multi-modal, simulator-in-the-loop approach for generating interaction-ready articulated objects from incomplete 3D assets. The method integrates geometric, visual, and semantic information to infer physical properties and refines them through iterative simulator feedback to improve physical consistency. Experiments across diverse articulated objects and manipulation tasks show that object quality directly impacts simulation stability, interaction behavior, and policy performance. Objects refined by our method exhibit more stable and realistic dynamics, enabling more reliable downstream learning and evaluation. Overall, this thesis demonstrates the importance of physical realism for articulated objects in simulation and introduces a practical multi-modal refinement approach, guided by simulator feedback, for constructing such objects at scale.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
AKB-48: A Real-World Articulated Object Knowledge Base
Human life is populated with articulated objects. A comprehensive understanding of articulated objects, namely appearance, structure, physics property, and semantics, will benefit many research communities. As current ar…
ObjectObject ReconstructionPose EstimationLearned Neural Physics Simulation for Articulated 3D Human Pose Reconstruction
We propose a novel neural network approach, LARP (Learned Articulated Rigid body Physics), to model the dynamics of articulated human motion with contact. Our goal is to develop a faster and more convenient methodologica…
Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects
We present Artiverse, a diverse and physically grounded dataset of high-quality articulated 3D objects designed for realistic functional modeling and simulation. Artiverse contains 5.4K human-authored objects across a br…
SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM
High-quality articulated 3D assets are indispensable for embodied AI and physical simulation, yet 3D generation still focuses on static meshes, leaving a gap in "sim-ready" interactive objects. Most recent articulated ob…
3D GenerationArtiWorld: LLM-Driven Articulation of 3D Objects in Scenes
Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, and manually converting them into articula…