BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation
Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging. Existing methods tend to generate limited sub-actions or incoherent motion due to fixed-length temporal inputs and discrete frame-wise representations that fail to capture rich motion semantics. We address these limitations by representing motion with continuous differentiable B-spline curves, enabling more effective motion generation without modifying the capabilities of the underlying generative model. Specifically, our closed-form, Laplacian-regularized B-spline solver efficiently compresses variable-length motion sequences into compact representations with a fixed number of control points. Further, we introduce a normal-fusion strategy for input shape adherence along with correspondence-aware and local-rigidity losses for motion-restoration quality. To train our model, we collate BIMO, a new dataset containing diverse variable-length 3D motion sequences with rich, high-quality text annotations. Extensive evaluations show that our feed-forward framework BiMotion generates more expressive, higher-quality, and better prompt-aligned motions than existing state-of-the-art methods, while also achieving faster generation. Our project page is at: https://wangmiaowei.github.io/BiMotion.github.io/.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
QuadKAN: KAN-Enhanced Quadruped Motion Control via End-to-End Reinforcement Learning
We address vision-guided quadruped motion control with reinforcement learning (RL) and highlight the necessity of combining proprioception with vision for robust control. We propose QuadKAN, a spline-parameterized cross-…
Reinforcement LearningSplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video
Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) fr…
3DGSNovel View Synthesisparameter estimationCross-Lingual Cross-Age Group Adaptation for Low-Resource Elderly Speech Emotion Recognition
Speech emotion recognition plays a crucial role in human-computer interactions. However, most speech emotion recognition research is biased toward English-speaking adults, which hinders its applicability to other demogra…
Data AugmentationEmotion RecognitionSpeech Emotion RecognitionWebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos
Dynamic scene reconstruction from monocular videos remains highly challenging, as existing methods often struggle to balance global structural coherence and local fine-grained details under limited multi-view cues. To ad…
Spline Policy: A Structured Representation for Robot Policies
Modern imitation-learning policies for robot manipulation often represent actions as fixed-resolution action chunks, which are simple and effective but expose limited geometric and temporal structure before execution. Th…
Collision AvoidanceRobot Manipulation