paper-with-me

홈 › Papers

Content-Aware Texturing for Gaussian Splatting

2025-12-02 · Panagiotis Papantonakis, Georgios Kopanas, Fredo Durand, George Drettakis arxiv

Gaussian Splatting has become the method of choice for 3D reconstruction and real-time rendering of captured real scenes. However, fine appearance details need to be represented as a large number of small Gaussian primitives, which can be wasteful when geometry and appearance exhibit different frequency characteristics. Inspired by the long tradition of texture mapping, we propose to use texture to represent detailed appearance where possible. Our main focus is to incorporate per-primitive texture maps that adapt to the scene in a principled manner during Gaussian Splatting optimization. We do this by proposing a new appearance representation for 2D Gaussian primitives with textures where the size of a texel is bounded by the image sampling frequency and adapted to the content of the input images. We achieve this by adaptively upscaling or downscaling the texture resolution during optimization. In addition, our approach enables control of the number of primitives during optimization based on texture resolution. We show that our approach performs favorably in image quality and total number of parameters used compared to alternative solutions for textured Gaussian primitives. Project page: https://repo-sam.inria.fr/nerphys/gs-texturing/

📄 PDF Abstract BibTeX arXiv:2512.02621

Code (0)

등록된 구현이 없습니다.

Tasks

3D Reconstruction

Similar Papers 제목 키워드 기반

GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling

2024-09-19 · Victor Rong, Jingxiang Chen, Sherwin Bahmani, Kiriakos N. Kutulakos 외

Gaussian splatting has demonstrated excellent performance for view synthesis and scene reconstruction. The representation achieves photorealistic quality by optimizing the position, scale, color, and opacity of thousands…

Novel View Synthesis

Advances in Neural 3D Mesh Texturing: A Survey

2026-05-28 · Sai Raj Kishore Perla, Hao Zhang, Ali Mahdavi-Amiri arxiv

Texturing 3D meshes plays a vital role in determining the visual realism of digital objects and scenes. Although recent generative 3D approaches based on Neural Radiance Fields and Gaussian Splatting can produce textured…

Virtual Memory for 3D Gaussian Splatting

2025-06-24 · Jonathan Haberl, Philipp Fleck, Clemens Arth

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have …

GPUNovel View Synthesis

ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting

2024-07-26 · Shen Chen, Jiale Zhou, Zhongyu Jiang, Tianfang Zhang 외

The creation of high-quality 3D assets is paramount for applications in digital heritage preservation, entertainment, and robotics. Traditionally, this process necessitates skilled professionals and specialized software …

Image to 3D

Contour Information Aware 2D Gaussian Splatting for Image Representation

2025-12-29 · Masaya Takabe, Hiroshi Watanabe, Sujun Hong, Tomohiro Ikai 외 arxiv

Image representation is a fundamental task in computer vision. Recently, Gaussian Splatting has emerged as an efficient representation framework, and its extension to 2D image representation enables lightweight, yet expr…

Object Segmentation