paper-with-me

홈 › Papers

Context-Aware Sequence Alignment using 4D Skeletal Augmentation

2022-04-26 · CVPR 2022 1 · Taein Kwon, Bugra Tekin, Siyu Tang, Marc Pollefeys

Temporal alignment of fine-grained human actions in videos is important for numerous applications in computer vision, robotics, and mixed reality. State-of-the-art methods directly learn image-based embedding space by leveraging powerful deep convolutional neural networks. While being straightforward, their results are far from satisfactory, the aligned videos exhibit severe temporal discontinuity without additional post-processing steps. The recent advancements in human body and hand pose estimation in the wild promise new ways of addressing the task of human action alignment in videos. In this work, based on off-the-shelf human pose estimators, we propose a novel context-aware self-supervised learning architecture to align sequences of actions. We name it CASA. Specifically, CASA employs self-attention and cross-attention mechanisms to incorporate the spatial and temporal context of human actions, which can solve the temporal discontinuity problem. Moreover, we introduce a self-supervised learning scheme that is empowered by novel 4D augmentation techniques for 3D skeleton representations. We systematically evaluate the key components of our method. Our experiments on three public datasets demonstrate CASA significantly improves phase progress and Kendall's Tau scores over the previous state-of-the-art methods.

📄 PDF Abstract BibTeX arXiv:2204.12223

Code (1)

taeinkwon/CASA pytorch

Tasks

Hand Pose EstimationMixed RealityPose EstimationSelf-Supervised Learning

Methods 이 논문이 사용한 방법론

ALIGN In the ALIGN method, visual and language representations are jointly trained from noisy image alt-text data. The image and text encoders are learned via contrastive loss…

Similar Papers 제목 키워드 기반

CaSAR: Contact-aware Skeletal Action Recognition

2023-09-17 · Junan Lin, Zhichao Sun, Enjie Cao, Taein Kwon 외

Skeletal Action recognition from an egocentric view is important for applications such as interfaces in AR/VR glasses and human-robot interaction, where the device has limited resources. Most of the existing skeletal act…

Action Recognition

Alignment is All You Need: A Training-free Augmentation Strategy for Pose-guided Video Generation

2024-08-29 · Xiaoyu Jin, Zunnan Xu, Mingwen Ou, Wenming Yang

Character animation is a transformative field in computer graphics and vision, enabling dynamic and realistic video animations from static images. Despite advancements, maintaining appearance consistency in animations re…

AllVideo Generation

Skeletal Graph Self-Attention: Embedding a Skeleton Inductive Bias into Sign Language Production

2021-12-06 · SLTAT (LREC) 2022 6 · Ben Saunders, Necati Cihan Camgoz, Richard Bowden

Recent approaches to Sign Language Production (SLP) have adopted spoken language Neural Machine Translation (NMT) architectures, applied without sign-specific modifications. In addition, these works represent sign langua…

Inductive BiasMachine TranslationNMTSign Language Production+1

Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognition

2022-10-30 · Lei Wang, Piotr Koniusz

We propose a Few-shot Learning pipeline for 3D skeleton-based action recognition by Joint tEmporal and cAmera viewpoiNt alIgnmEnt (JEANIE). To factor out misalignment between query and support sequences of 3D body joints…

Action RecognitionDynamic Time WarpingFew-Shot action recognitionFew Shot Action Recognition+3

Correspondence-free online human motion retargeting

2023-02-01 · Rim Rekik, Mathieu Marsot, Anne-Hélène Olivier, Jean-Sébastien Franco 외

We present a data-driven framework for unsupervised human motion retargeting that animates a target subject with the motion of a source subject. Our method is correspondence-free, requiring neither spatial correspondence…

motion retargeting