CRED: Counterfactual Reasoning and Environment Design for Active Preference Learning
As a robot's operational environment and tasks to perform within it grow in complexity, the explicit specification and balancing of optimization objectives to achieve a preferred behavior profile moves increasingly farther out of reach. These systems benefit strongly by being able to align their behavior to reflect human preferences and respond to corrections, but manually encoding this feedback is infeasible. Active preference learning (APL) learns human reward functions by presenting trajectories for ranking. However, existing methods sample from fixed trajectory sets or replay buffers that limit query diversity and often fail to identify informative comparisons. We propose CRED, a novel trajectory generation method for APL that improves reward inference by jointly optimizing environment design and trajectory selection to efficiently query and extract preferences from users. CRED "imagines" new scenarios through environment design and leverages counterfactual reasoning -- by sampling possible rewards from its current belief and asking "What if this were the true preference?" -- to generate trajectory pairs that expose differences between competing reward functions. Comprehensive experiments and a user study show that CRED significantly outperforms state-of-the-art methods in reward accuracy and sample efficiency and receives higher user ratings.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Counterfactual Reasoning and Environment Design for Active Preference Learning
For effective real-world deployment, robots should adapt to human preferences, such as balancing distance, time, and safety in delivery routing. Active preference learning (APL) learns human reward functions by presentin…
Learning to Communicate Using Counterfactual Reasoning
Learning to communicate in order to share state information is an active problem in the area of multi-agent reinforcement learning (MARL). The credit assignment problem, the non-stationarity of the communication environm…
counterfactualCounterfactual ReasoningMulti-agent Reinforcement LearningvalidRICE-PO: Turning Retrieval Interactions into Credit Signals for Reasoning Agents
Retrieval is increasingly moving from one-shot matching toward interactive reasoning, where language agents iteratively inspect evidence, reformulate queries, and search again. Training such agents raises a credit-assign…
Counterfactual Credit Policy Optimization for Multi-Agent Collaboration
Collaborative multi-agent large language models (LLMs) can solve complex reasoning tasks by decomposing roles, but reinforcement learning for such systems is limited by credit assignment: shared terminal rewards obscure …
Reinforcement LearningMathematical ReasoningCREDENCE: Counterfactual Explanations for Document Ranking
Towards better explainability in the field of information retrieval, we present CREDENCE, an interactive tool capable of generating counterfactual explanations for document rankers. Embracing the unique properties of the…
counterfactualDocument RankingInformation RetrievalRetrieval