paper-with-me

Papers

CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting

2025-05-23 · Karly Hou, Wanhua Li, Hanspeter Pfister

Recently, Gaussian Splatting methods have emerged as a desirable substitute for prior Radiance Field methods for novel-view synthesis of scenes captured with multi-view images or videos. In this work, we propose a novel extension to 4D Gaussian Splatting for dynamic scenes. Drawing on ideas from residual learning, we hierarchically decompose the dynamic scene into a "video-segment-frame" structure, with segments dynamically adjusted by optical flow. Then, instead of directly predicting the time-dependent signals, we model the signal as the sum of video-constant values, segment-constant values, and frame-specific residuals, as inspired by the success of residual learning. This approach allows more flexible models that adapt to highly variable scenes. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets, with the greatest improvements on complex scenes with large movements, occlusions, and fine details, where current methods degrade most.

📄 PDF Abstract BibTeX arXiv:2505.18306

Code (0)

등록된 구현이 없습니다.

Tasks

Novel View SynthesisOptical Flow Estimation

Similar Papers 제목 키워드 기반

GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing

2024-03-13 · Jing Wu, Jia-Wang Bian, Xinghui Li, Guangrun Wang 외

We propose GaussCtrl, a text-driven method to edit a 3D scene reconstructed by the 3D Gaussian Splatting (3DGS). Our method first renders a collection of images by using the 3DGS and edits them by using a pre-trained 2D …

3DGS

SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control

2026-07-09 · Siddarth Jain, Ho Jin Choi arxiv

Robotic manipulators excel in structured environments but face substantial challenges in unstructured and dynamic settings. This paper presents SplatCtrl, a unified framework for real-time scene reconstruction and reacti…

Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation

2025-01-01 · CVPR 2025 1 · Qitong Yang, Mingtao Feng, Zijie Wu, Weisheng Dong 외

3D content creation has achieved significant progress in terms of both quality and speed. Although current Gaussian Splatting-based methods can produce 3D objects within seconds, they are still limited by complex pre…

3D GenerationMamba

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation

2025-05-19 · Seungjun Oh, Younggeun Lee, Hyejin Jeon, Eunbyung Park

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerge…

3D Scene ReconstructionComputational EfficiencyNovel View Synthesis

TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding

2026-03-31 · Jingbin You, Zehao Li, Hao Jiang, Xinzhu Ma 외 arxiv

3D Gaussian Splatting (3DGS) has emerged as a real-time, differentiable representation for neural scene understanding. However, existing 3DGS-based methods struggle to represent hierarchical 3D semantic structures and ca…

Contrastive LearningScene UnderstandingScene Segmentation