Deep Reinforcement Learning with Implicit Human Feedback
We consider the following central question in the field of Deep Reinforcement Learning (DRL): How can we use implicit human feedback to accelerate and optimize the training of a DRL algorithm? State-of-the-art methods rely on any human feedback to be provided explicitly, requiring the active participation of humans (e.g., expert labeling, demonstrations, etc.). In this work, we investigate an alternative paradigm, where non-expert humans are silently observing (and assessing) the agent interacting with the environment. The human's intrinsic reactions to the agent's behavior is sensed as implicit feedback by placing electrodes on the human scalp and monitoring what are known as event-related electric potentials. The implicit feedback is then used to augment the agent's learning in the RL tasks. We develop a system to obtain and accurately decode the implicit human feedback (specifically error-related event potentials) for state-action pairs in an Atari-type environment. As a baseline contribution, we demonstrate the feasibility of capturing error-potentials of a human observer watching an agent learning to play several different Atari-games using an electroencephalogram (EEG) cap, and then decoding the signals appropriately and using them as an auxiliary reward function to a DRL algorithm with the intent of accelerating its learning of the game. Building atop the baseline, we then make the following novel contributions in our work: (i) We argue that the definition of error-potentials is generalizable across different environments; specifically we show that error-potentials of an observer can be learned for a specific game, and the definition used as-is for another game without requiring re-learning of the error-potentials. (ii) We propose two different frameworks to combine recent advances in DRL into the error-potential based feedback system in a sample-efficient manner, allowing humans to provide implicit feedback while training in the loop, or prior to the training of the RL agent. (iii) Finally, we scale the implicit human feedback (via ErrP) based RL to reasonably complex environments (games) and demonstrate the significance of our approach through synthetic and real user experiments.
Code (0)
등록된 구현이 없습니다.
Tasks
Atari GamesDeep Reinforcement LearningEEGElectroencephalogram (EEG)reinforcement-learningReinforcement LearningReinforcement Learning (RL)Similar Papers 제목 키워드 기반
Reinforcement Learning from Implicit Neural Feedback for Human-Aligned Robot Control
Conventional reinforcement learning (RL) approaches often struggle to learn effective policies under sparse reward conditions, necessitating the manual design of complex, task-specific reward functions. To address this l…
Reinforcement LearningAligning Humans and Robots via Reinforcement Learning from Implicit Human Feedback
Conventional reinforcement learning (RL) ap proaches often struggle to learn effective policies under sparse reward conditions, necessitating the manual design of complex, task-specific reward functions. To address this …
EEGMuJoCoreinforcement-learningReinforcement Learning+1Accelerating Reinforcement Learning Agent with EEG-based Implicit Human Feedback
Providing Reinforcement Learning (RL) agents with human feedback can dramatically improve various aspects of learning. However, previous methods require human observer to give inputs explicitly (e.g., press buttons, voic…
Autonomous DrivingEEGElectroencephalogram (EEG)reinforcement-learning+3ImplicitRM: Unbiased Reward Modeling from Implicit Preference Data for LLM alignment
Reward modeling represents a long-standing challenge in reinforcement learning from human feedback (RLHF) for aligning language models. Current reward modeling is heavily contingent upon experimental feedback data with h…
Reinforcement LearningHuman Implicit Preference-Based Policy Fine-tuning for Multi-Agent Reinforcement Learning in USV Swarm
Multi-Agent Reinforcement Learning (MARL) has shown promise in solving complex problems involving cooperation and competition among agents, such as an Unmanned Surface Vehicle (USV) swarm used in search and rescue, surve…
Collision AvoidanceFairnessLanguage ModelingLanguage Modelling+4