DeepGesture: A conversational gesture synthesis system based on emotions and semantics
Along with the explosion of large language models, improvements in speech synthesis, advancements in hardware, and the evolution of computer graphics, the current bottleneck in creating digital humans lies in generating character movements that correspond naturally to text or speech inputs. In this work, we present DeepGesture, a diffusion-based gesture synthesis framework for generating expressive co-speech gestures conditioned on multimodal signals-text, speech, emotion, and seed motion. Built upon the DiffuseStyleGesture model, DeepGesture introduces novel architectural enhancements that improve semantic alignment and emotional expressiveness in generated gestures. Specifically, we integrate fast text transcriptions as semantic conditioning and implement emotion-guided classifier-free diffusion to support controllable gesture generation across affective states. A lightweight Transformer backbone combines full self-attention and cross-local attention for effective feature fusion of heterogeneous modalities. To visualize results, we implement a full rendering pipeline in Unity based on BVH output from the model. Evaluation on the ZeroEGGS dataset shows that DeepGesture produces gestures with improved human-likeness and contextual appropriateness, outperforming baselines on Mean Opinion Score and Frechet Gesture Distance metrics. Our system supports interpolation between emotional states and demonstrates generalization to out-of-distribution speech, including synthetic voices-marking a step forward toward fully multimodal, emotionally aware digital humans.
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Gesture GenerationMotion SynthesisSpeech SynthesisUnityMethods 이 논문이 사용한 방법론
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