paper-with-me

홈 › Papers

Deformable Beta Splatting

2025-01-27 · Rong Liu, Dylan Sun, Meida Chen, Yue Wang, Andrew Feng

3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spherical Harmonics (SH) for color encoding limits its ability to capture complex geometries and diverse colors. We introduce Deformable Beta Splatting (DBS), a deformable and compact approach that enhances both geometry and color representation. DBS replaces Gaussian kernels with deformable Beta Kernels, which offer bounded support and adaptive frequency control to capture fine geometric details with higher fidelity while achieving better memory efficiency. In addition, we extended the Beta Kernel to color encoding, which facilitates improved representation of diffuse and specular components, yielding superior results compared to SH-based methods. Furthermore, Unlike prior densification techniques that depend on Gaussian properties, we mathematically prove that adjusting regularized opacity alone ensures distribution-preserved Markov chain Monte Carlo (MCMC), independent of the splatting kernel type. Experimental results demonstrate that DBS achieves state-of-the-art visual quality while utilizing only 45% of the parameters and rendering 1.5x faster than 3DGS-MCMC, highlighting the superior performance of DBS for real-time radiance field rendering. Interactive demonstrations and source code are available on our project website: https://rongliu-leo.github.io/beta-splatting/.

📄 PDF Abstract BibTeX arXiv:2501.18630

Code (1)

RongLiu-Leo/beta-splatting 공식 구현 pytorch

Tasks

3DGSNovel View Synthesis

Similar Papers 제목 키워드 기반

Universal Beta Splatting

2025-09-30 · Rong Liu, Zhongpai Gao, Benjamin Planche, Meida Chen 외 arxiv

We introduce Universal Beta Splatting (UBS), a unified framework that generalizes 3D Gaussian Splatting to N-dimensional anisotropic Beta kernels for explicit radiance field rendering. Unlike fixed Gaussian primitives, B…

Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction

2026-08-02 · Minseong Kweon, Junaed Sattar arxiv

We propose Swimm3R, a unified framework that combines medium-aware structure-from-motion (SfM) with Underwater Beta Splatting to address scattering- and attenuation-induced failures in underwater 3D reconstruction. Swimm…

3D ReconstructionPoint Clouds

DLO-Splatting: Tracking Deformable Linear Objects Using 3D Gaussian Splatting

2025-05-13 · Holly Dinkel, Marcel Büsching, Alberta Longhini, Brian Coltin 외

This work presents DLO-Splatting, an algorithm for estimating the 3D shape of Deformable Linear Objects (DLOs) from multi-view RGB images and gripper state information through prediction-update filtering. The DLO-Splatti…

PositionPrediction

EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting

2024-01-21 · Lingting Zhu, Zhao Wang, Jiahao Cui, Zhenchao Jin 외

Surgical 3D reconstruction is a critical area of research in robotic surgery, with recent works adopting variants of dynamic radiance fields to achieve success in 3D reconstruction of deformable tissues from single-viewp…

3D Reconstruction

Monocular Endoscopic Tissue 3D Reconstruction with Multi-Level Geometry Regularization

2026-02-24 · Yangsen Chen, Hao Wang arxiv

Reconstructing deformable endoscopic tissues is crucial for achieving robot-assisted surgery. However, 3D Gaussian Splatting-based approaches encounter challenges in achieving consistent tissue surface reconstruction, wh…

3D Reconstruction