paper-with-me

Papers

Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models

2025-11-01 · Panwang Pan, Chenguo Lin, Jingjing Zhao, Chenxin Li, Yuchen Lin, Haopeng Li, Honglei Yan, Kairun Wen, Yunlong Lin, Yixuan Yuan, Yadong Mu arxiv

We introduce Diff4Splat, a feed-forward method that synthesizes controllable and explicit 4D scenes from a single image. Our approach unifies the generative priors of video diffusion models with geometry and motion constraints learned from large-scale 4D datasets. Given a single input image, a camera trajectory, and an optional text prompt, Diff4Splat directly predicts a deformable 3D Gaussian field that encodes appearance, geometry, and motion, all in a single forward pass, without test-time optimization or post-hoc refinement. At the core of our framework lies a video latent transformer, which augments video diffusion models to jointly capture spatio-temporal dependencies and predict time-varying 3D Gaussian primitives. Training is guided by objectives on appearance fidelity, geometric accuracy, and motion consistency, enabling Diff4Splat to synthesize high-quality 4D scenes in 30 seconds. We demonstrate the effectiveness of Diff4Splat across video generation, novel view synthesis, and geometry extraction, where it matches or surpasses optimization-based methods for dynamic scene synthesis while being significantly more efficient.

📄 PDF Abstract BibTeX arXiv:2511.00503

Code (0)

등록된 구현이 없습니다.

Tasks

Dynamic ReconstructionNovel View SynthesisScene GenerationVideo Generation

Similar Papers 제목 키워드 기반

CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting

2026-05-25 · Pengpeng Yu, Runqing Jiang, Qi Zhang, Dingquan Li 외 arxiv

While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage …

WorldSplat: Gaussian-Centric Feed-Forward 4D Scene Generation for Autonomous Driving

2025-09-27 · Ziyue Zhu, Zhanqian Wu, Zhenxin Zhu, Lijun Zhou 외 arxiv

Recent advances in driving-scene generation and reconstruction have demonstrated significant potential for enhancing autonomous driving systems by producing scalable and controllable training data. Existing generation me…

Autonomous DrivingScene Generation

Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation

2025-01-01 · CVPR 2025 1 · Qitong Yang, Mingtao Feng, Zijie Wu, Weisheng Dong 외

3D content creation has achieved significant progress in terms of both quality and speed. Although current Gaussian Splatting-based methods can produce 3D objects within seconds, they are still limited by complex pre…

3D GenerationMamba

SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation

2024-12-02 · CVPR 2025 1 · Alexey Bokhovkin, Quan Meng, Shubham Tulsiani, Angela Dai

We present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortless editing. SceneFactor enables text-guided 3D scene synthesis through our factored …

Scene Generation

MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenes

2024-05-23 · Ruiyuan Gao, Kai Chen, Zhihao LI, Lanqing Hong 외

While controllable generative models for images and videos have achieved remarkable success, high-quality models for 3D scenes, particularly in unbounded scenarios like autonomous driving, remain underdeveloped due to hi…

3D GenerationAutonomous DrivingBEV SegmentationScene Generation+1