paper-with-me

홈 › Papers

DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions

2024-03-26 · Sammy Christen, Shreyas Hampali, Fadime Sener, Edoardo Remelli, Tomas Hodan, Eric Sauser, Shugao Ma, Bugra Tekin

Generating natural hand-object interactions in 3D is challenging as the resulting hand and object motions are expected to be physically plausible and semantically meaningful. Furthermore, generalization to unseen objects is hindered by the limited scale of available hand-object interaction datasets. In this paper, we propose a novel method, dubbed DiffH2O, which can synthesize realistic, one or two-handed object interactions from provided text prompts and geometry of the object. The method introduces three techniques that enable effective learning from limited data. First, we decompose the task into a grasping stage and an text-based manipulation stage and use separate diffusion models for each. In the grasping stage, the model only generates hand motions, whereas in the manipulation phase both hand and object poses are synthesized. Second, we propose a compact representation that tightly couples hand and object poses and helps in generating realistic hand-object interactions. Third, we propose two different guidance schemes to allow more control of the generated motions: grasp guidance and detailed textual guidance. Grasp guidance takes a single target grasping pose and guides the diffusion model to reach this grasp at the end of the grasping stage, which provides control over the grasping pose. Given a grasping motion from this stage, multiple different actions can be prompted in the manipulation phase. For the textual guidance, we contribute comprehensive text descriptions to the GRAB dataset and show that they enable our method to have more fine-grained control over hand-object interactions. Our quantitative and qualitative evaluation demonstrates that the proposed method outperforms baseline methods and leads to natural hand-object motions.

📄 PDF Abstract BibTeX arXiv:2403.17827

Code (0)

등록된 구현이 없습니다.

Tasks

Object

Methods 이 논문이 사용한 방법론

Diffusion Diffusion models generate samples by gradually removing noise from a signal, and their training objective can be expressed as a reweighted variational lower-bound…

Similar Papers 제목 키워드 기반

DiffHand: End-to-End Hand Mesh Reconstruction via Diffusion Models

2023-05-23 · Lijun Li, Li'an Zhuo, Bang Zhang, Liefeng Bo 외

Hand mesh reconstruction from the monocular image is a challenging task due to its depth ambiguity and severe occlusion, there remains a non-unique mapping between the monocular image and hand mesh. To address this, we d…

DecoderDenoising

DiffHLS: Differential Learning for High-Level Synthesis QoR Prediction with GNNs and LLM Code Embeddings

2026-04-10 · Zedong Peng, Zeju Li, Qiang Xu, Jieru Zhao arxiv

High-Level Synthesis (HLS) compiles C/C++ into RTL, but exploring pragma-driven optimization choices remains expensive because each design point requires time-consuming synthesis. We propose \textbf{\DiffHLS}, a differen…

Graph Neural Network

Predicting the Original Appearance of Damaged Historical Documents

2024-12-16 · Zhenhua Yang, Dezhi Peng, Yongxin Shi, Yuyi Zhang 외

Historical documents encompass a wealth of cultural treasures but suffer from severe damages including character missing, paper damage, and ink erosion over time. However, existing document processing methods primarily f…

Binarization

DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans

2024-01-01 · CVPR 2024 1 · Akash Sengupta, Thiemo Alldieck, Nikos Kolotouros, Enric Corona 외

We present DiffHuman a probabilistic method for photorealistic 3D human reconstruction from a single RGB image. Despite the ill-posed nature of this problem most methods are deterministic and output a single solution…

3D Human Reconstruction3D Reconstruction3D Shape RepresentationDenoising

MACS: Mass Conditioned 3D Hand and Object Motion Synthesis

2023-12-22 · Soshi Shimada, Franziska Mueller, Jan Bednarik, Bardia Doosti 외

The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. To improve the natur…

Motion SynthesisObject