Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction
We present a super-fast convergence approach to reconstructing the per-scene radiance field from a set of images that capture the scene with known poses. This task, which is often applied to novel view synthesis, is recently revolutionized by Neural Radiance Field (NeRF) for its state-of-the-art quality and flexibility. However, NeRF and its variants require a lengthy training time ranging from hours to days for a single scene. In contrast, our approach achieves NeRF-comparable quality and converges rapidly from scratch in less than 15 minutes with a single GPU. We adopt a representation consisting of a density voxel grid for scene geometry and a feature voxel grid with a shallow network for complex view-dependent appearance. Modeling with explicit and discretized volume representations is not new, but we propose two simple yet non-trivial techniques that contribute to fast convergence speed and high-quality output. First, we introduce the post-activation interpolation on voxel density, which is capable of producing sharp surfaces in lower grid resolution. Second, direct voxel density optimization is prone to suboptimal geometry solutions, so we robustify the optimization process by imposing several priors. Finally, evaluation on five inward-facing benchmarks shows that our method matches, if not surpasses, NeRF's quality, yet it only takes about 15 minutes to train from scratch for a new scene.
Code (2)
Tasks
GPUNeRFNovel View SynthesisMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Dynamic Voxel Grid Optimization for High-Fidelity RGB-D Supervised Surface Reconstruction
Direct optimization of interpolated features on multi-resolution voxel grids has emerged as a more efficient alternative to MLP-like modules. However, this approach is constrained by higher memory expenses and limited re…
Computational EfficiencySurface ReconstructionTaylorGrid: Towards Fast and High-Quality Implicit Field Learning via Direct Taylor-based Grid Optimization
Coordinate-based neural implicit representation or implicit fields have been widely studied for 3D geometry representation or novel view synthesis. Recently, a series of efforts have been devoted to accelerating the spee…
3D geometryNeRFNovel View SynthesisVGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputs
Neural Radiance Fields (NeRF) has shown great success in novel view synthesis due to its state-of-the-art quality and flexibility. However, NeRF requires dense input views (tens to hundreds) and a long training time (hou…
NeRFNovel View SynthesisGO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstruction
We present GO-Surf, a direct feature grid optimization method for accurate and fast surface reconstruction from RGB-D sequences. We model the underlying scene with a learned hierarchical feature voxel grid that encapsula…
Surface ReconstructionASSR-NeRF: Arbitrary-Scale Super-Resolution on Voxel Grid for High-Quality Radiance Fields Reconstruction
NeRF-based methods reconstruct 3D scenes by building a radiance field with implicit or explicit representations. While NeRF-based methods can perform novel view synthesis (NVS) at arbitrary scale, the performance in high…
Image Super-ResolutionNeRFNovel View SynthesisSuper-Resolution