Distractor-free Generalizable 3D Gaussian Splatting
We present DGGS, a novel framework addressing the previously unexplored challenge of Distractor-free Generalizable 3D Gaussian Splatting (3DGS). It accomplishes two key objectives: fortifying generalizable 3DGS against distractor-laden data during both training and inference phases, while successfully extending cross-scene adaptation capabilities to conventional distractor-free approaches. To achieve these objectives, DGGS introduces a scene-agnostic reference-based mask prediction and refinement methodology during training phase, coupled with a training view selection strategy, effectively improving distractor prediction accuracy and training stability. Moreover, to address distractor-induced voids and artifacts during inference stage, we propose a two-stage inference framework for better reference selection based on the predicted distractor masks, complemented by a distractor pruning module to eliminate residual distractor effects. Extensive generalization experiments demonstrate DGGS's advantages under distractor-laden conditions. Additionally, experimental results show that our scene-agnostic mask inference achieves accuracy comparable to scene-specific trained methods. Homepage is \url{https://github.com/bbbbby-99/DGGS}.
Code (1)
Tasks
3DGSMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering
Gaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders break the multi-view consistency assumption …
3D ReconstructionNovel View SynthesisSparse View Distractor-Free Gaussian Splatting
3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promisin…
Novel View SynthesisPDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting
Recent advances in 3D Gaussian Splatting (3DGS) have enabled impressive real-time photorealistic rendering. However, conventional training pipelines inherently assume full multi-view consistency among input images, which…
Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors
3D Gaussian Splatting has shown impressive novel view synthesis results; nonetheless, it is vulnerable to dynamic objects polluting the input data of an otherwise static scene, so called distractors. Distractors have sev…
Novel View SynthesisPose-free 3D Gaussian splatting via shape-ray estimation
While generalizable 3D Gaussian splatting enables efficient, high-quality rendering of unseen scenes, it heavily depends on precise camera poses for accurate geometry. In real-world scenarios, obtaining accurate poses is…