Effects of Coupling in Human-Virtual Agent Body Interaction
This paper presents a study of the dynamic coupling between a user and a virtual character during body interaction. Coupling is directly linked with other dimensions, such as co-presence, engagement, and believability, and was measured in an experiment that allowed users to describe their subjective feelings about those dimensions of interest. The experiment was based on a theatrical game involving the imitation of slow upper-body movements and the proposal of new movements by the user and virtual agent. The agent's behaviour varied in autonomy: the agent could limit itself to imitating the user's movements only, initiate new movements, or combine both behaviours. After the game, each participant completed a questionnaire regarding their engagement in the interaction, their subjective feeling about the co-presence of the agent, etc. Based on four main dimensions of interest, we tested several hypotheses against our experimental results, which are discussed here.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
LAC: Linear and Angular Compliance for Humanoid Whole-body Control
Real-world humanoid tasks involve physical interaction with objects and humans, yet current controllers either reject external forces as disturbances or restrict compliance to limited body links while ignoring angular ef…
Reinforcement LearningAutomated acquisition of structured, semantic models of manipulation activities from human VR demonstration
In this paper we present a system capable of collecting and annotating, human performed, robot understandable, everyday activities from virtual environments. The human movements are mapped in the simulated world using of…
HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion Model
This paper aims to generate physically-layered 3D humans from text prompts. Existing methods either generate 3D clothed humans as a whole or support only tight and simple clothing generation, which limits their applicati…
Human AnimationVirtual Try-on3D Human Mesh Estimation from Virtual Markers
Inspired by the success of volumetric 3D pose estimation, some recent human mesh estimators propose to estimate 3D skeletons as intermediate representations, from which, the dense 3D meshes are regressed by exploiting th…
3D Human Pose Estimation3D Pose EstimationDenoisingPose EstimationAnalysis of Co-Laughter Gesture Relationship on RGB videos in Dyadic Conversation Contex
The development of virtual agents has enabled human-avatar interactions to become increasingly rich and varied. Moreover, an expressive virtual agent i.e. that mimics the natural expression of emotions, enhances social i…
Motion Synthesis