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Efficient Human Pose Estimation via 3D Event Point Cloud

2022-06-09 · Jiaan Chen, Hao Shi, Yaozu Ye, Kailun Yang, Lei Sun, Kaiwei Wang

Human Pose Estimation (HPE) based on RGB images has experienced a rapid development benefiting from deep learning. However, event-based HPE has not been fully studied, which remains great potential for applications in extreme scenes and efficiency-critical conditions. In this paper, we are the first to estimate 2D human pose directly from 3D event point cloud. We propose a novel representation of events, the rasterized event point cloud, aggregating events on the same position of a small time slice. It maintains the 3D features from multiple statistical cues and significantly reduces memory consumption and computation complexity, proved to be efficient in our work. We then leverage the rasterized event point cloud as input to three different backbones, PointNet, DGCNN, and Point Transformer, with two linear layer decoders to predict the location of human keypoints. We find that based on our method, PointNet achieves promising results with much faster speed, whereas Point Transfomer reaches much higher accuracy, even close to previous event-frame-based methods. A comprehensive set of results demonstrates that our proposed method is consistently effective for these 3D backbone models in event-driven human pose estimation. Our method based on PointNet with 2048 points input achieves 82.46mm in MPJPE3D on the DHP19 dataset, while only has a latency of 12.29ms on an NVIDIA Jetson Xavier NX edge computing platform, which is ideally suitable for real-time detection with event cameras. Code is available at https://github.com/MasterHow/EventPointPose.

📄 PDF Abstract BibTeX arXiv:2206.04511

Code (1)

masterhow/eventpointpose 공식 구현 pytorch

Tasks

3D Human Pose EstimationEdge-computingPlaying the Game of 2048Pose Estimation

Methods 이 논문이 사용한 방법론

Multi-Head Attention 설명 없음
Attention 설명 없음
Layer Normalization Unlike batch normalization, Layer Normalization directly estimates the normalization statistics from the summed inputs…
Label Smoothing Label Smoothing is a regularization technique that introduces noise for the labels. This accounts for the fact that datasets may have mistakes in them, so maximizing the…
Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
BPE Byte Pair Encoding, or BPE, is a subword segmentation algorithm that encodes rare and unknown words as sequences of subword units. The intuition is that various word…
Adam 설명 없음
Dropout Dropout is a regularization technique for neural networks that drops a unit (along with connections) at training time with a specified probability $p$ (a common value is…

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