Fix False Transparency by Noise Guided Splatting
Opaque objects reconstructed by 3DGS often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS. During training, background and foreground Gaussians are blended via alpha-compositing and optimized solely against the input RGB images using a photometric loss. As this process lacks an explicit constraint on surface opacity, the optimization may incorrectly assign transparency to opaque regions, resulting in view-inconsistent and falsely transparent. This issue is difficult to detect in standard evaluation settings but becomes particularly evident in object-centric reconstructions under interactive viewing. Although other causes of view-inconsistency have been explored recently, false transparency has not been explicitly identified. To the best of our knowledge, we are the first to identify, characterize, and develop solutions for this artifact, an underreported artifact in 3DGS. Our strategy, NGS, encourages surface Gaussians to adopt higher opacity by injecting opaque noise Gaussians in the object volume during training, requiring only minimal modifications to the existing splatting process. To quantitatively evaluate false transparency in static renderings, we propose a transmittance-based metric that measures the severity of this artifact. In addition, we introduce a customized, high-quality object-centric scan dataset exhibiting pronounced transparency issues, and we augment popular existing datasets with complementary infill noise specifically designed to assess the robustness of 3D reconstruction methods to false transparency. Experiments across multiple datasets show that NGS substantially reduces false transparency while maintaining competitive performance on standard rendering metrics, demonstrating its overall effectiveness.
Code (0)
등록된 구현이 없습니다.
Tasks
3D ReconstructionSimilar Papers 제목 키워드 기반
Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable rendering fidelity and efficiency. However, these methods still rely on computationally expensive sequential alpha-blending operations, resulti…
LEGS: Laplacian-Enhanced Gaussian Splatting with a Nonlinear Weighted Loss
3D Gaussian Splatting (3DGS) has become an efficient explicit representation for radiance field reconstruction and real-time novel view synthesis. However, its standard photometric loss treats flat and structure-rich reg…
Novel View SynthesisSRFlow: A Dataset and Regularization Model for High-Resolution Facial Optical Flow via Splatting Rasterization
Facial optical flow supports a wide range of tasks in facial motion analysis. However, the lack of high-resolution facial optical flow datasets has hindered progress in this area. In this paper, we introduce Splatting Ra…
Micro-Expression RecognitionOptical Flow EstimationDET-GS: Depth- and Edge-Aware Regularization for High-Fidelity 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) represents a significant advancement in the field of efficient and high-fidelity novel view synthesis. Despite recent progress, achieving accurate geometric reconstruction under sparse-view c…
Novel View SynthesisDepth EstimationEdge DetectionUncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequences
3D Gaussian Splatting (3DGS) has achieved impressive rendering performance in novel view synthesis. However, its efficacy diminishes considerably in sparse image sequences, where inherent data sparsity amplifies geometri…
3DGSNovel View SynthesisSurface Reconstruction