FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization
Novel view synthesis with sparse inputs is a challenging problem for neural radiance fields (NeRF). Recent efforts alleviate this challenge by introducing external supervision, such as pre-trained models and extra depth signals, and by non-trivial patch-based rendering. In this paper, we present Frequency regularized NeRF (FreeNeRF), a surprisingly simple baseline that outperforms previous methods with minimal modifications to the plain NeRF. We analyze the key challenges in few-shot neural rendering and find that frequency plays an important role in NeRF's training. Based on the analysis, we propose two regularization terms. One is to regularize the frequency range of NeRF's inputs, while the other is to penalize the near-camera density fields. Both techniques are ``free lunches'' at no additional computational cost. We demonstrate that even with one line of code change, the original NeRF can achieve similar performance as other complicated methods in the few-shot setting. FreeNeRF achieves state-of-the-art performance across diverse datasets, including Blender, DTU, and LLFF. We hope this simple baseline will motivate a rethinking of the fundamental role of frequency in NeRF's training under the low-data regime and beyond.
Code (2)
Tasks
NeRFNeural RenderingNovel View SynthesisMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
SGCNeRF: Few-Shot Neural Rendering via Sparse Geometric Consistency Guidance
Neural Radiance Field (NeRF) technology has made significant strides in creating novel viewpoints. However, its effectiveness is hampered when working with sparsely available views, often leading to performance dips due …
NeRFNeural RenderingNovel View SynthesisSpatial Annealing for Efficient Few-shot Neural Rendering
Neural Radiance Fields (NeRF) with hybrid representations have shown impressive capabilities for novel view synthesis, delivering high efficiency. Nonetheless, their performance significantly drops with sparse input view…
NeRFNeural RenderingNovel View SynthesisFew TensoRF: Enhance the Few-shot on Tensorial Radiance Fields
This paper presents Few TensoRF, a 3D reconstruction framework that combines TensorRF's efficient tensor based representation with FreeNeRF's frequency driven few shot regularization. Using TensorRF to significantly acce…
3D ReconstructionFrugalNeRF: Fast Convergence for Few-shot Novel View Synthesis without Learned Priors
Neural Radiance Fields (NeRF) face significant challenges in extreme few-shot scenarios, primarily due to overfitting and long training times. Existing methods, such as FreeNeRF and SparseNeRF, use frequency regularizati…
3D Scene ReconstructionNeRFNovel View SynthesisSchedulingFrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors
Neural Radiance Fields (NeRF) face significant challenges in extreme few-shot scenarios, primarily due to overfitting and long training times. Existing methods, such as FreeNeRF and SparseNeRF, use frequency regulari…
3D Scene ReconstructionNeRFNovel View SynthesisScheduling