From Video Game to Real Robot: The Transfer between Action Spaces
Deep reinforcement learning has proven to be successful for learning tasks in simulated environments, but applying same techniques for robots in real-world domain is more challenging, as they require hours of training. To address this, transfer learning can be used to train the policy first in a simulated environment and then transfer it to physical agent. As the simulation never matches reality perfectly, the physics, visuals and action spaces by necessity differ between these environments to some degree. In this work, we study how general video games can be directly used instead of fine-tuned simulations for the sim-to-real transfer. Especially, we study how the agent can learn the new action space autonomously, when the game actions do not match the robot actions. Our results show that the different action space can be learned by re-training only part of neural network and we obtain above 90% mean success rate in simulation and robot experiments.
Code (1)
Tasks
Deep Reinforcement LearningReinforcement LearningTransfer LearningSimilar Papers 제목 키워드 기반
Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Games
Recognizing Activities of Daily Living (ADL) is a vital process for intelligent assistive robots, but collecting large annotated datasets requires time-consuming temporal labeling and raises privacy concerns, e.g., if th…
Action ClassificationActivity RecognitionDomain AdaptationSynthetic-to-Real TranslationOn the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim Transfer
Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently. This work explores a thi…
Deep Reinforcement LearningReinforcement Learning (RL)DRAWER: Digital Reconstruction and Articulation With Environment Realism
Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework that converts a video of a static indoor s…
Visual Analogies between Atari Games for Studying Transfer Learning in RL
In this work, we ask the following question: Can visual analogies, learned in an unsupervised way, be used in order to transfer knowledge between pairs of games and even play one game using an agent trained for another g…
Atari GamesTransfer LearningVisual AnalogiesVid2Robot: End-to-end Video-conditioned Policy Learning with Cross-Attention Transformers
Large-scale multi-task robotic manipulation systems often rely on text to specify the task. In this work, we explore whether a robot can learn by observing humans. To do so, the robot must understand a person's intent an…