FunPhase: A Periodic Functional Autoencoder for Motion Generation via Phase Manifolds
Learning natural body motion remains challenging due to the strong coupling between spatial geometry and temporal dynamics. Embedding motion in phase manifolds, latent spaces that capture local periodicity, has proven effective for motion prediction; however, existing approaches are tied to fixed skeletons and narrow motion distributions, limiting their applicability across diverse settings. We introduce FunPhase, a functional periodic autoencoder that learns a phase manifold for motion and replaces discrete temporal decoding with a function-space formulation, enabling smooth trajectories that can be sampled at arbitrary temporal resolutions. FunPhase unifies motion prediction and generation within a single interpretable phase manifold, enabling motion generation via latent diffusion, generalizes across skeletons and datasets, and supports downstream tasks such as motion super-resolution and partial-body completion. Our model achieves substantially lower reconstruction error than prior periodic autoencoder baselines, achieving uniform improvements of at least $45\%$ across all metrics, while enabling a broader range of applications and performing on par with state-of-the-art motion generation methods.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds
Learning the spatial-temporal structure of body movements is a fundamental problem for character motion synthesis. In this work, we propose a novel neural network architecture called the Periodic Autoencoder that can lea…
Motion SynthesisTowards Unified Co-Speech Gesture Generation via Hierarchical Implicit Periodicity Learning
Generating 3D-based body movements from speech shows great potential in extensive downstream applications, while it still suffers challenges in imitating realistic human movements. Predominant research efforts focus on e…
Gesture GenerationT2M Mamba: Motion Periodicity-Saliency Coupling Approach for Stable Text-Driven Motion Generation
Text-to-motion generation, which converts motion language descriptions into coherent 3D human motion sequences, has attracted increasing attention in fields, such as avatar animation and humanoid robotic interaction. Tho…
Towards Synthesized and Editable Motion In-Betweening Through Part-Wise Phase Representation
Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body p…
motion in-betweeningWalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds
We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike existing methods using an overly sparse…
Retrieval