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Gaussian Grouping: Segment and Edit Anything in 3D Scenes

2023-12-01 · Mingqiao Ye, Martin Danelljan, Fisher Yu, Lei Ke

The recent Gaussian Splatting achieves high-quality and real-time novel-view synthesis of the 3D scenes. However, it is solely concentrated on the appearance and geometry modeling, while lacking in fine-grained object-level scene understanding. To address this issue, we propose Gaussian Grouping, which extends Gaussian Splatting to jointly reconstruct and segment anything in open-world 3D scenes. We augment each Gaussian with a compact Identity Encoding, allowing the Gaussians to be grouped according to their object instance or stuff membership in the 3D scene. Instead of resorting to expensive 3D labels, we supervise the Identity Encodings during the differentiable rendering by leveraging the 2D mask predictions by Segment Anything Model (SAM), along with introduced 3D spatial consistency regularization. Compared to the implicit NeRF representation, we show that the discrete and grouped 3D Gaussians can reconstruct, segment and edit anything in 3D with high visual quality, fine granularity and efficiency. Based on Gaussian Grouping, we further propose a local Gaussian Editing scheme, which shows efficacy in versatile scene editing applications, including 3D object removal, inpainting, colorization, style transfer and scene recomposition. Our code and models are at https://github.com/lkeab/gaussian-grouping.

📄 PDF Abstract BibTeX arXiv:2312.00732

Code (1)

lkeab/gaussian-grouping 공식 구현

Tasks

ColorizationNeRFNovel View SynthesisObjectScene UnderstandingStyle Transfer

Methods 이 논문이 사용한 방법론

SAM 설명 없음
Colorization Colorization is a self-supervision approach that relies on colorization as the pretext task in order to learn image representations.

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