paper-with-me

홈 › Papers

Generalized non-exponential Gaussian splatting

2026-03-03 · Sébastien Speierer, Adrian Jarabo arxiv

In this work we generalize 3D Gaussian splatting (3DGS) to a wider family of physically-based alpha-blending operators. 3DGS has become the standard de-facto for radiance field rendering and reconstruction, given its flexibility and efficiency. At its core, it is based on alpha-blending sorted semitransparent primitives, which in the limit converges to the classic radiative transfer function with exponential transmittance. Inspired by recent research on non-exponential radiative transfer, we generalize the image formation model of 3DGS to non-exponential regimes. Based on this generalization, we use a quadratic transmittance to define sub-linear, linear, and super-linear versions of 3DGS, which exhibit faster-than-exponential decay. We demonstrate that these new non-exponential variants achieve similar quality than the original 3DGS but significantly reduce the number of overdraws, which result on speed-ups of up to $4\times$ in complex real-world captures, on a ray-tracing-based renderer.

📄 PDF Abstract BibTeX arXiv:2603.02887

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering

2024-01-01 · CVPR 2024 1 · Abdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai, Guocheng Qian 외

Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However it may require a large number of Gaussians which creates a substantial memory footprint. This paper intro…

3D ReconstructionNovel View Synthesis

GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering

2024-02-15 · Abdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai, Guocheng Qian 외

Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introdu…

3D ReconstructionNovel View Synthesis

DyGASR: Dynamic Generalized Exponential Splatting with Surface Alignment for Accelerated 3D Mesh Reconstruction

2024-11-14 · Shengchao Zhao, Yundong Li

Recent advancements in 3D Gaussian Splatting (3DGS), which lead to high-quality novel view synthesis and accelerated rendering, have remarkably improved the quality of radiance field reconstruction. However, the extracti…

3DGSNovel View Synthesis

DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions

2025-01-21 · Vishagar Arunan, Saeedha Nazar, Hashiru Pramuditha, Vinasirajan Viruthshaan 외

Splatting-based 3D reconstruction methods have gained popularity with the advent of 3D Gaussian Splatting, efficiently synthesizing high-quality novel views. These methods commonly resort to using exponential family func…

3D ReconstructionSSIM

PanopticSplatting: End-to-End Panoptic Gaussian Splatting

2025-03-23 · Yuxuan Xie, Xuan Yu, Changjian Jiang, Sitong Mao 외

Open-vocabulary panoptic reconstruction is a challenging task for simultaneous scene reconstruction and understanding. Recently, methods have been proposed for 3D scene understanding based on Gaussian splatting. However,…

global-optimizationNeRFScene Understanding