Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model
Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-view inpainting, often struggle to produce high-quality results. To address this, we propose a novel method for object insertion in 3D content represented by Gaussian Splatting. Our approach introduces a multi-view diffusion model, dubbed MVInpainter, which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting. Within MVInpainter, we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation. After generating the multi-view inpainted results, we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views. By leveraging these fabricate techniques, our approach yields diverse results, ensures view-consistent and harmonious insertions, and produces better object quality. Extensive experiments demonstrate that our approach outperforms existing methods.
Code (1)
Tasks
3D ReconstructionObjectMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed 3DGS scenes enables interactive editing …
D3DR: Lighting-Aware Object Insertion in Gaussian Splatting
Gaussian Splatting has become a popular technique for various 3D Computer Vision tasks, including novel view synthesis, scene reconstruction, and dynamic scene rendering. However, the challenge of natural-looking object …
3DGSDenoisingNovel View SynthesisObject+1CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance
3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D editing, they often depend on precise multi-…
TranSplat: Lighting-Consistent Cross-Scene Object Transfer with 3D Gaussian Splatting
We present TranSplat, a 3D scene rendering algorithm that enables realistic cross-scene object transfer (from a source to a target scene) based on the Gaussian Splatting framework. Our approach addresses two critical cha…
ObjectOccam's LGS: A Simple Approach for Language Gaussian Splatting
TL;DR: Gaussian Splatting is a widely adopted approach for 3D scene representation that offers efficient, high-quality 3D reconstruction and rendering. A major reason for the success of 3DGS is its simplicity of represen…
3DGS3D ReconstructionScene Understanding