paper-with-me

Papers

Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model

2024-09-25 · Hongliang Zhong, Can Wang, Jingbo Zhang, Jing Liao

Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-view inpainting, often struggle to produce high-quality results. To address this, we propose a novel method for object insertion in 3D content represented by Gaussian Splatting. Our approach introduces a multi-view diffusion model, dubbed MVInpainter, which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting. Within MVInpainter, we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation. After generating the multi-view inpainted results, we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views. By leveraging these fabricate techniques, our approach yields diverse results, ensures view-consistent and harmonious insertions, and produces better object quality. Extensive experiments demonstrate that our approach outperforms existing methods.

📄 PDF Abstract BibTeX arXiv:2409.16938

Code (1)

jiutongbro/multiview_inpaint 공식 구현 pytorch

Tasks

3D ReconstructionObject

Methods 이 논문이 사용한 방법론

Diffusion Diffusion models generate samples by gradually removing noise from a signal, and their training objective can be expressed as a reweighted variational lower-bound…

Similar Papers 제목 키워드 기반

LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting

2026-03-31 · Tianyu Huang, Zhenyang Ren, Zhenchen Wan, Jiyang Zheng 외 arxiv

3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed 3DGS scenes enables interactive editing …

D3DR: Lighting-Aware Object Insertion in Gaussian Splatting

2025-03-09 · Vsevolod Skorokhodov, Nikita Durasov, Pascal Fua

Gaussian Splatting has become a popular technique for various 3D Computer Vision tasks, including novel view synthesis, scene reconstruction, and dynamic scene rendering. However, the challenge of natural-looking object …

3DGSDenoisingNovel View SynthesisObject+1

CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance

2026-06-25 · Hana Kim, Minje Kim, Tae-Kyun Kim arxiv

3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D editing, they often depend on precise multi-…

TranSplat: Lighting-Consistent Cross-Scene Object Transfer with 3D Gaussian Splatting

2025-03-28 · Tony Yu, Yanlin Jin, Ashok Veeraraghavan, Akshat Dave 외

We present TranSplat, a 3D scene rendering algorithm that enables realistic cross-scene object transfer (from a source to a target scene) based on the Gaussian Splatting framework. Our approach addresses two critical cha…

Object

Occam's LGS: A Simple Approach for Language Gaussian Splatting

2024-12-02 · Jiahuan Cheng, Jan-Nico Zaech, Luc van Gool, Danda Pani Paudel

TL;DR: Gaussian Splatting is a widely adopted approach for 3D scene representation that offers efficient, high-quality 3D reconstruction and rendering. A major reason for the success of 3DGS is its simplicity of represen…

3DGS3D ReconstructionScene Understanding