GSBF: Gaussian Splatting for Environment-Aware Beamforming
Beamforming plays a key role in multiple-input-multiple-output (MIMO) communication systems. However, conventional beamforming design normally requires accurate instantaneous channel state information (CSI) and iterative optimization, which incur substantial pilot overhead and computational complexity. Recognizing that radio propagation is intrinsically governed by the physical geometry, we develop a 3D Gaussian splatting for environment-aware beamforming (GSBF) pipeline based on multi-modal data, which characterizes the environment through a persistent 3D Gaussian representation. Specifically, GSBF models the environmental scattering response with reciprocity-preserving bidirectional spherical Gaussian (Bi-SG) kernels and performs two-sided electromagnetic rasterization to render an angular propagator map. The rendered map is then aggregated through an over-complete array-manifold dictionary and projected to the constant-modulus beamformers, thereby synthesizing beams directly from the access point (AP) pose and user position without online instantaneous CSI. Simulations demonstrate that GSBF consistently outperforms baselines such as exhaustive beam alignment (EBA) with lower latency.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
$L_2$-Box Optimization for Green Cloud-RAN via Network Adaptation
In this paper, we propose a reformulation for the Mixed Integer Programming (MIP) problem into an exact and continuous model through using the $\ell_2$-box technique to recast the binary constraints into a box with an $\…
Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks
NeRF-based 3D-aware Generative Adversarial Networks (GANs) like EG3D or GIRAFFE have shown very high rendering quality under large representational variety. However, rendering with Neural Radiance Fields poses challenges…
3DGSDecoderDiversityNeRFRU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction
Combining 3D Gaussian splatting with Simultaneous Localization and Mapping (SLAM) has gained popularity as it enables continuous 3D environment reconstruction during motion. However, existing methods struggle in dynamic …
3D ReconstructionDisC-GS: Discontinuity-aware Gaussian Splatting
Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a …
Novel View SynthesisEmbracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM
Simultaneous localization and mapping (SLAM) technology now has photorealistic mapping capabilities thanks to the real-time high-fidelity rendering capability of 3D Gaussian splatting (3DGS). However, due to the static r…
3DGSPose TrackingSimultaneous Localization and Mapping