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Harnessing Structures for Value-Based Planning and Reinforcement Learning

2019-09-26 · ICLR 2020 1 · Yuzhe Yang, Guo Zhang, Zhi Xu, Dina Katabi

Value-based methods constitute a fundamental methodology in planning and deep reinforcement learning (RL). In this paper, we propose to exploit the underlying structures of the state-action value function, i.e., Q function, for both planning and deep RL. In particular, if the underlying system dynamics lead to some global structures of the Q function, one should be capable of inferring the function better by leveraging such structures. Specifically, we investigate the low-rank structure, which widely exists for big data matrices. We verify empirically the existence of low-rank Q functions in the context of control and deep RL tasks. As our key contribution, by leveraging Matrix Estimation (ME) techniques, we propose a general framework to exploit the underlying low-rank structure in Q functions. This leads to a more efficient planning procedure for classical control, and additionally, a simple scheme that can be applied to any value-based RL techniques to consistently achieve better performance on "low-rank" tasks. Extensive experiments on control tasks and Atari games confirm the efficacy of our approach. Code is available at https://github.com/YyzHarry/SV-RL.

📄 PDF Abstract BibTeX arXiv:1909.12255

Code (1)

YyzHarry/SV-RL 공식 구현 pytorch

Tasks

Atari GamesDeep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

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