paper-with-me

Papers

HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments

2024-11-19 · Shuijing Liu, Haochen Xia, Fatemeh Cheraghi Pouria, Kaiwen Hong, Neeloy Chakraborty, Zichao Hu, Joydeep Biswas, Katherine Driggs-Campbell

We study the problem of robot navigation in dense and interactive crowds with environmental constraints such as corridors and furniture. Previous methods fail to consider all types of interactions among agents and obstacles, leading to unsafe and inefficient robot paths. In this article, we leverage a graph-based representation of crowded and constrained scenarios and propose a structured framework to learn robot navigation policies with deep reinforcement learning. We first split the representations of different components in the environment and propose a heterogeneous spatio-temporal (st) graph to model distinct interactions among humans, robots, and obstacles. Based on the heterogeneous st-graph, we propose HEIGHT, a novel navigation policy network architecture with different components to capture heterogeneous interactions among entities through space and time. HEIGHT utilizes attention mechanisms to prioritize important interactions and a recurrent network to track changes in the dynamic scene over time, encouraging the robot to avoid collisions adaptively. Through extensive simulation and real-world experiments, we demonstrate that HEIGHT outperforms state-of-the-art baselines in terms of success and efficiency in challenging navigation scenarios. Furthermore, we demonstrate that our pipeline achieves better zero-shot generalization capability than previous works when the densities of humans and obstacles change. More videos are available at https://sites.google.com/view/crowdnav-height/home.

📄 PDF Abstract BibTeX arXiv:2411.12150

Code (0)

등록된 구현이 없습니다.

Tasks

Deep Reinforcement LearningRobot NavigationZero-shot Generalization

Methods 이 논문이 사용한 방법론

Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
Attention 설명 없음

Similar Papers 제목 키워드 기반

A Matter of Height: The Impact of a Robotic Object on Human Compliance

2025-09-19 · Michael Faber, Andrey Grishko, Julian Waksberg, David Pardo 외 arxiv

Robots come in various forms and have different characteristics that may shape the interaction with them. In human-human interactions, height is a characteristic that shapes human dynamics, with taller people typically p…

SAGE: A Socially-Aware Generative Engine for Heterogeneous Multi-Agent Navigation

2026-07-18 · Lan Hu, Minghui Liwang, Wenbo Zhu, Xinlei Yi 외 arxiv

Safe and socially compliant navigation in open human-robot environments requires robots to reason about heterogeneous participants with different dynamics, autonomy levels, and social roles. Existing trajectory predictio…

Trajectory Prediction

Hyper-STTN: Social Group-aware Spatial-Temporal Transformer Network for Human Trajectory Prediction with Hypergraph Reasoning

2024-01-12 · Weizheng Wang, Chaowei Wang, Baijian Yang, Guohua Chen 외

Predicting crowded intents and trajectories is crucial in varouls real-world applications, including service robots and autonomous vehicles. Understanding environmental dynamics is challenging, not only due to the comple…

Autonomous VehiclesTrajectory Prediction

GSGFormer: Generative Social Graph Transformer for Multimodal Pedestrian Trajectory Prediction

2023-12-07 · Zhongchang Luo, Marion Robin, Pavan Vasishta

Pedestrian trajectory prediction, vital for selfdriving cars and socially-aware robots, is complicated due to intricate interactions between pedestrians, their environment, and other Vulnerable Road Users. This paper pre…

Graph Neural NetworkPedestrian Trajectory PredictionTrajectory Prediction

Player-Team Heterogeneous Interaction Graph Transformer for Soccer Outcome Prediction

2025-07-14 · Lintao Wang, Shiwen Xu, Michael Horton, Joachim Gudmundsson 외 arxiv

Predicting soccer match outcomes is a challenging task due to the inherently unpredictable nature of the game and the numerous dynamic factors influencing results. While it conventionally relies on meticulous feature eng…

Feature Engineering